Fortune Telling Collection - Zodiac Guide - Introduction and Equipment Recommendation of Horror Dawn Wizard Skill Constellation

Introduction and Equipment Recommendation of Horror Dawn Wizard Skill Constellation

How do wizards join Dawn of Terror? I believe that many players who play wizards are troubled by this problem. Today, Bian Xiao brought some strategies and equipment recommendations to the "Horror Dawn" wizard and witch skill constellation shared by "coolpang 123", hoping to help you.

BD thinking

Turn the high physical damage caused by forced ejection, grenades and meteorites into more convenient elemental damage.

As we all know, many blasting skills are accompanied by good physical damage, especially grenades, which are the highest in the whole game according to single panel data. However, the game is not friendly to BD, the department of remote physics, no matter from constellation or resistance reduction. Therefore, the effect of this kind of skill can only be achieved by using the characteristics of the game: damage transformation.

skill

This is a naked bonus situation:

This is after putting on the equipment:

This set of BD skills is very tense, especially blasting, which requires more skills to fill up and overload, so it is more appropriate to add all skills in equipment selection. Let's talk about skills separately.

Element replacement in Candela: If the core skill is upgraded to 12, the damage will be converted to 25%, and it can be upgraded to 13, but the gain will be lower. Advanced 1, depending on personal preference, I just clicked 1 minute. Actually this skill is not bad, but I really can't deduct more points. Advanced 2 is also 1 point, critical injury, I like it as long as OA is high enough.

Eliot's realm: regular 1 point, with its own skills-cooling equipment, only 20.7 seconds of CD, and this BD itself is not fragile, don't be reluctant to use it in battle, and open it when necessary.

Maiwen Guardian Field: I only clicked 1 point, not to mention reducing my own damage. I didn't get hard by this skill, but because the equipment added a symbolic point 1 point, and the effect was very good. This is an advanced skill. If you have extra points, you will want to get more points. It is still dangerous to be knocked down or frozen because you have never learned ice rings, but you can only get 1 point when weighing the pros and cons.

Mental concentration: one of the main sources of OA and injury promotion. Because this BD attribute point is an addition of 40 strength (sufficient equipment), 0 agility and 47 wisdom, the source of OA can only be supported by skills and constellations, so this skill needs to be improved. This skill will add 1% OA every even level, depending on personal preference.

Arcane will: just click 1 point, and 4.7 seconds after the skill cools down, the boss is stationed in buff in wartime, and occasionally triggers at ordinary times. Personally, I don't think it is necessary to invest too much.

Purification: routine 1 point, injury prevention, shield, BUFF and so on, all go to hell!

Swift spirit: The most profitable thing is to fill it up. Although the blue consumption of BD is relatively high, it is enough to fill it. I think all magicians like casting speed. Sometimes, maybe it's because the sale was too slow for a few tenths of a second, and the ice ring didn't come out (although I didn't learn it ...), and then I was knocked unconscious by the monster and a set was taken away.

Fire adds to the body: the key to OA and damage enhancement must be exceeded, and the more the better. Advanced 1 point is good, because the equipment bonus is high and the income is not bad.

Explosion-proof shield: with the support of reduced cooling time, it is indeed a magical skill. With the skills of equipment and shining gems, you can achieve elemental immunity. But 1 is enough.

Black water cocktail: It is enough to fill it up, and then OA income is not bad, but the range income is greatly reduced. Variations must be added, which is one of the keys to hardening. Because it is the only means to reduce resistance, advanced 2 must be surpassed.

Thermite Thunder: A drag reduction method superimposed on cocktails, but the effect is not as stable as cocktails in actual combat, so it is only increased to 9, which is the highest level of drag reduction.

Flash bomb: a safe way to cross the map. It is said that it is good after use, and the effect of reducing the blame DA is also great. Just fill it up, and the profit is the biggest. Advanced 1 integral, using equipment bonus.

Grenade: The main output skill. Although it has many criticisms, such as short range and slow trajectory, it can't effectively hit the back row, but who asked me to choose it ... Jia Chao. I also surpassed the advanced 1 and greatly improved the output of this skill. Advanced 2 points 1 point, depending on personal preference, it will lose a lot of flame damage, but the panel damage will be improved.

The call of Ozuin: Not only is it the key to improve the damage of grenades, but friends who play with the knife tower in ............................................................................................................................................................. should be familiar. Multiple spells make this hero more interesting. This BD is the same, no, it can be said that I see more faces, and my personal record is half a second X5, which is sour and refreshing! Jia Chao

Fire adds to the body: all speed increases are very attractive, but I can only click 1 point when the points are tight, and the advanced 1 point seems useless.

Forced ejection: it is also the main output skill. Due to the influence of player's injury, it also has a good performance to turn the physical damage of this skill into a flash bomb. Besides, I don't know if you've noticed. It gives priority to the enemy in the back row, which just makes up for the shortcoming that the back row can't throw grenades. Advanced 1 is good for improving this skill, but it is tight and can only be supplemented. Advanced 2 is the guarantee of visual effect, which is not a bad AOE.