Fortune Telling Collection - Zodiac Guide - Ancient scrolls 5: skyline-background introduction of a simple story

Ancient scrolls 5: skyline-background introduction of a simple story

[Novice Story Background]

Episode V: Sky Episode IV: Oblivion Episode IV: Oblivion (hereinafter referred to as oblivion) takes place in the game background about 200 years later. If you haven't played Oblivion or Episode III: Morning Wind in the Xbox era, it doesn't really matter, because the mainline of each generation takes place in different areas of the world set by the game, and the relevance of the mainline events themselves is not very high.

For players who are new to this series, let me explain the subtitle of the game name. For example, "Skyline" and "Morning Wind" are the provincial names of Tamil continent (literally translated as "Sky Province" and "Morning Wind Province"), while "oblivion" refers to the material world existing in Tamil continent (the planet called Nirn in the game). Generally speaking, there is no direct connection between the fantasy world and the material world, unless the phantom gate is established by magic or other special means. The main line of the previous work "Annihilation" is that Dai Gang, the demon prince in the fantasy world, enters the Imperial City through the phantom gate. Martin Septim, the last emperor of Septim Dynasty, joined forces with the player character "Annihilation" to retreat from the enemy. In the battle, Martin died heroically, the bloody battle of Septim dynasty ended, and the third era also ended.

Now it is the Quaternary year 20 1 (Quaternary element; 4E 20 1), Skyline begins the adventure of players with the general formula of "unlucky prisoners involved in court politics". It turned out that the ruler of Sky Province was mysteriously assassinated, and a group of "Storm Cloak" rebels composed of Nord people, under the guidance of Nord aristocrat Ufredrick Storm Cloak, wanted to drive the imperial power out of Nord people's homeland, which is now Sky Province. In fact, the split conflict of the empire has long been recorded in the prophecy of the ancient scrolls. It is also said in the prophecy that the conflict will lead to the return of dragons, and the king of these dragons is called "Alduin" and is the god of extinction in Nord mythology. Ironically, "Ardu because" is a variant of the dragon god in imperial mythology, and we see in the trailer of "Sky" that the stone wall that fights dragons with people is becoming extinct. In order to keep all players fresh, I will stop here to introduce the background of Skyrim.

[Comparison of previous works written for old players]

Blessed are the players who like "Oblivion", because the game flow of "Horizon" is similar to that of the previous game. Although its drawing engine, character interaction and operation interface have been greatly improved, it still maintains a rich roaming role-playing style on the whole, which is the main reason for the enduring series of The Elder Scrolls. If your ideal role-playing game is the kind of work filled with a lot of movie scenes, the protagonist and a bunch of players perform eight points of friendship, love and affection together, but unfortunately the sky is definitely not your dish; However, if you are a brave man who likes to fight monsters with homemade magic weapons, read mysterious ancient books scattered around the world, then piece together clues to dig secrets, challenge deadly organs and dungeon monsters in various ways, and rescue villagers from the quagmire when you have time, congratulations, you will definitely spend hundreds of hours in the game world in the sky. Next, the author will explain the main differences of Skyrim for the old players who have played the previous game. If the players who are new to this series feel that the part of "comparing with the previous work" has no brains, you can refer to the appendix of this article: Help explain.

* * Fully skilled, giving up the attribute system * *

In the previous work "Annihilation", the author could not understand and agree with the perfect way to upgrade the binding attributes of the main and auxiliary skills, but the role-building part of lucky chance has been completely cancelled. To put it simply, the player's role in Skyrim has no so-called "attribute", so it will never happen again. This property cannot be added to +5/. The racial differences of players' roles are mainly manifested in the weight of skills and talents (such as wood elf archery skills+10, natural disease resistance, etc.). ), but there is no initial attribute difference of the previous generation. Of course, the value of "skills" still depends on the frequency of players using skills, and common skills will rise rapidly. But each skill is independent, so the old players don't have to adjust the upgrade speed of the main and auxiliary skills abnormally (to avoid the skills from rising too fast) or put on heavy armor to let the rats bite (to raise the heavy arm in a short time), just like "Annihilation".

* * Special effects click cost consideration * *

In Skyrim, when a character's skill points rise to a certain level, almost the whole experience value will rise by one level, and players can add value to "magic", "health" and "endurance" and get "perks". Although the author thinks that the formation of Skyrim's role is simpler and more intuitive than its predecessor, Annihilation, this does not mean that players can easily upgrade in Skyrim, because when you upgrade to the next level. In the face of many "stunts", you can only click one of them at each level. For any skill category without new special effects, even if the player's value of this skill is as high as 70 points, your role ability will not change significantly, so players should consider it carefully when upgrading special effects!

At present, the list of skill trees and stunts has been written in some articles written by Jutz_Zollern on the website (12 in 18 skills), so I won't repeat them here. Like the previous generation, players can not only use it frequently to upgrade their skills, but also pay skill trainers to help you point out a thing or two, or pick up/buy skill books in the vast game world to upgrade their skills (books will only be added when they are opened). However, for the initial player character who is so poor that even the arrow he shoots has to be pulled back from the enemy, the training fee and book purchase fee are really a big expense!

* * Abolish the system of professional specialization * *

Many role-playing games allow players to choose a "career" in the role creation stage, and the previous game "oblivion" is no exception. There are more than a dozen preset classes to choose from. If you want to customize a custom occupation, you must choose a combination of three professional specialties, namely, fighting, magic and stealth, because "Oblivion" However, in the role creation stage of Skyline, there is basically no so-called "occupation" and no birth mark weighting, which means that the game will officially start after choosing the race and adjusting the face shape. But the previous concept of professional specialization is more or less inherited. As can be seen from the list of forgetting and sky skills below, there are 650 sky skills. As a result of the current test, players will find several "guardian stones" during their adventures, such as warrior stones, mage stones, thief stones and so on. After touching, the player's role will be blessed. For example, touching the warrior stone will speed up your skill improvement.

Comparing the skill list, we can see that Skyrim's skills have been simplified. For example, the previous "mysticism" spell was assigned to other magic skills, while track and field and acrobatics were deleted. As for the previous weapon skills, they have been redistributed into one hand and two hands.

* * The way to make money, open source and reduce expenditure * *

Even if you are not a collector like the author, one of the ways to quickly accumulate funds in the early stage of the game is to try to pick up things and sell them. Just like oblivion, the weight of the early player's role is limited. Be sure to divide the price by the weight to measure whether to accept this item. For example, an old iron sword with a weight of 12 and a price of 13 is actually more expensive than the one with a weight of 2. When your loading capacity has reached the upper limit, the opening story has almost come to an end. You will get the information of visiting a nearby village, where a businessman can buy all kinds of weapons and armor you stripped from the enemy. Buying and selling things often can directly improve your "speaking" skills, so that you can get better prices in future transactions and accumulate funds more easily. Skyrim also simplifies the trading system, so you don't have to drag the bargaining slider there like its predecessor Oblivion, and you don't have to please the merchants before trading.

The second way to quickly accumulate funds in the early stage of the game is to do the task diligently. Because the dialogue system does not drown out this boring goodwill game, the goodwill of NPC becomes hidden, so basically as long as you help this NPC complete the relevant tasks, he will be very kind to you and will give you rich task rewards. By the way, the function of forgetting the bride, which was originally designed to enhance the initial goodwill, has also been changed into a dialogue option similar to persuasion in the sky, which is related to the skill of "speech" (see Appendix: [Bribery] and persuasion).

Of course, you may think that people are not rich without windfall. Since the sky has the skill of "pickpocket" and the opportunity for players to steal things, it is as great as oblivion. However, the result of the author's test is that it is no problem to steal money directly, but it is not easy to steal and sell stolen goods. In the past, Oblivion had a fence column for selling stolen goods, but in Horizon, it seems to have something to do with speaking skills, and the player character must click on the related stunt (Perk) to sell stolen goods. Before this, the author suggested that if the stolen goods are consumables (such as soul stones, potions, etc.), priority should be given to consumption, which can save continuous expenses and reduce the risk of confiscation when the stolen goods are caught.

* * More and richer discovery websites * *

Do you have a bigger game map? In fact, the density of points that can be explored in the game map is relatively high. There are at least 250 dungeons. The design of the underground city will change more than the previous generation. After the actual measurement, the author also thinks that the dungeons encountered within at least ten hours of the first play really don't repeat. After careful production, all kinds of cunning traps can also be used against enemies, such as leading many enemies into a greasy passage and putting a small fireball to enjoy the dying flame dance of the enemy.

* * Increase raw material processing and production skills * *

From the previous generations of Morning Wind and Annihilation, although there are production skills to enchant items, basically players have to have existing items, such as a pair of leather pants or a sword, in order to attach magical attributes, but they can't make leather pants or a sword themselves; This generation of Skyline has specially added the interactive design of killing animals and hiding, digging and melting ingots, chopping wood and even cooking raw materials, and added the production skills of "blacksmith". Although the "Metallurgy" skill is a warrior skill, in fact, as long as the player wants to practice, even if the character is not a pure warrior, he can learn a variety of "extra allowances" in the "Metallurgy" skill tree through practice, such as "steel forging", "magic forging" and "glass armor/sword forging".

The durability design of weapon defense in the previous work "Annihilation" will gradually wear out in the battle, so the player character needs to repair the gavel or find a blacksmith to restore its durability. In Skyrim, the durability setting of items has been cancelled, so that the weapon defense will not be destroyed. You can also use "grindstone" and "workbench" to match the necessary elements.

See Appendix: Blacksmith Forging.

See Appendix: "Cooking".

See appendix: millstone.

See Appendix: Workbench.

See Appendix: Smelter.

Please refer to Appendix: Tanning Rack.

Divide the whole into parts/pieces

In the past, enchantment skills only increased the magical properties of items. However, Skyrim allows you to decompose existing magic items on a specific magic stage. Although this item will be destroyed, the player can obtain the original special magical properties of this item and then transfer it to a new item designated by the player.

* * Manual interface optimization * *

Skyrim's operating interface is optimized for game consoles. The PC version and Xbox 360 version of the last work "Annihilation" are used to the PC interface, but after testing Skyrim this time, I deeply feel that if a player starts with the PC version, he must install Xbox 360 to experience the smooth operation interface of Skyrim. In addition, players can set shortcut bars and hotkeys in the past. However, as far as the game version tested by the author is concerned, I think there are several [↓] [→] that can only be assigned to the cross key. For example, my sword and shield combination in melee and my bow and arrow combination in long distance. If the hotkey [←] is assigned to the sword and the hotkey [→] is assigned to the bow, the problem will come, because the bow is selected.