Fortune Telling Collection - Zodiac Guide - The Phantom of the PVP Arena in Noah's Heart: Selected Recommendations

The Phantom of the PVP Arena in Noah's Heart: Selected Recommendations

PVP Arena is a special game in Noah's Heart game. Many players don't know which ghosts to choose, so today I will introduce you to the selection and recommendation of ghosts in Noah's Heart PVP Arena. Don't miss it for those who need it.

The Phantom of the PVP Arena in Noah's Heart: Selected Recommendations

First, the exclusive class recommendation

Among the many phantoms in Noah's mind, some phantoms play a much greater role in PVP than other professions, and have achieved qualitative change.

1, exclusive to long handle-Kami

Kami's professional passivity: Blast Warrior, every time he dodges a long-handled weapon, he can get a 2% state bonus, and his skill is passively given to the BUFF of Thunder incarnation. After releasing the skill, every dodge blow is transformed into a powerful assault, which undoubtedly makes Kami an exclusive illusion of long-handled weapons.

Then we can use Kami's skill 1: Thunder whirlwind, or skill 2: The release of lightning combo triggers the incarnation of thunder, and by triggering the special effects of lightning, we can do the maximum damage with strong assault.

2, bow and arrow exclusive-Yafu

Yafu's professional passivity: Sky Ranger, giving bow and arrow weapons, making a floating tap can attack 6 times. Yafu Skill 2: The characteristic of dancing in the sky-jumping back and flying is undoubtedly the most suitable illusion for bows and arrows.

Then we can maximize the passive use of Yafu's career in the battle and keep it in the air as much as possible. When landing, you can avoid injury by catching and dodging, and look for opportunities to jump and fly again.

Second, the general class recommendation

1, Vichta (T0): All melee weapons are acceptable.

Wichta, as a guard, can give the character a very high health and defense bonus. Its core skill, the gun of trial, is particularly powerful. The first stage of knockout+shield, the second stage of damage+shield, so that Wichta can not only play a very high output, but also has a very high degree of openness.

Then we can directly use skill 2 to use Vichta: approved gun in battle, which can play extremely high damage and control while approaching the target, and also give ourselves extremely high shield value, and then use skill 1: lightning stab to maximize damage.

2. Xiaoying (T 1): All melee weapons are acceptable, and double knives are the best.

Xiaoying, as an excellent assassin phantom, is undoubtedly the most harmful of all phantoms. Her unique multi-stage displacement and high explosive output skills undoubtedly laid Xiaoying's position in PVP.

Then we can use Xiaoying's skill one: flash, get close to the target, and then take skill two: blade dance to deal with explosion damage.

Jenny (T2): All melee weapons can be used, and double knives/long handles are the best.

As a guard ghost, Jenny has excellent long-range poking and strong control ability, and the frankness brought by the guard profession undoubtedly makes the character do more harm on the basis of ensuring output and survival.

Jenny's skill 2 can be used in combat: ice explosion for long-range consumption, skill 1 after approaching the target: ice grenades make the target under high-intensity control (uncontrollable by the body), and then there is a set of unexplained tricks to maximize output.

4. Sebas (T 1): All melee weapons can be used.

As a sage-type illusionist, Sebas's unique energy shield mechanism makes his possessed role less fragile, and his powerful blood-returning characteristics make him stand firm. It can play a strong supporting role in GVG.

Then when we use Sebast to fight, we should use skill one: melody conversion and skill two: the blood-returning effect of average method to deal with the enemy, fight a war of attrition, and finally defeat the target.