Fortune Telling Collection - Zodiac Guide - Rainbow Island: I am 140, a set of Avengers, and the ring earrings are double 9.
Rainbow Island: I am 140, a set of Avengers, and the ring earrings are double 9.
Mad God, personally, thinks that the level of 145 is the time to truly reflect his strength, because the level of 145 can only fill the swing chop (the skill on the right side of the double-edged mystery, a * * * three points), which is the essence of Mad God.
As for the positioning of Mad God, I think Mad God is the king of painting bosses. Pk can only be considered as average, and it is restricted by many professions, such as firearms, archers and guitars. As long as you can play both sides, you will basically restrain the mad god, but the mad god will also refrain from playing only one side, for the reasons mentioned below.
The most powerful brush in the mad god is undoubtedly the violent knife. But the blasting knife needs 145, plus good equipment. 145 After filling the rotary chop, there is a dragon-raising skill, which is called infinite dragon-raising. Friends who are not clear can watch the video. Because Mad God is different from other classes, there is no storage time at cp point after the second round, that is, the monster is killed and cp returns to 0. Therefore, the more monsters the mad god brushes, the better. Just like combo, the more awesome it is, and the power of the mad god comes out. You can go and see the mad god brush fighting beast on 145, which is more efficient than any profession! If you don't believe me, you can watch the video or find a beast-fighting god above 145. That hurt Gaga.
For example, I am now the sword of 150. Ordinary one knife costs 2000 blood, crit 1w+, repeatedly hit the back to get a dragon ascending to heaven (at least 6 knives), instantly hit 34 knives, one knife hurts 5000+, crit 3w+, because the dragon ascending to heaven only needs 30cp, while the mad god hits 5.
Point cp, and the dragon can fight 45 monsters, so as long as there are many monsters, the dragon can keep them indefinitely. 1 sec, a monster hits about 5 times, damaging 5000+, which is not a crit. Therefore, the mad god is invincible, and the weirder it is, the more awesome it is. This talent 150 is crazy and hurts so much that it is unmatched by other professions. Therefore, crazy gods, especially blasting knives, are all masters of brushing.
Now we are talking about bonus points (blasting knife). My advice to everyone is to be proficient in the end with two knives, and make up for three points in a roundabout way. Awakening 1 point, high-wind twist chop (the only attack skill except awakening) 1 point. Now I have 150 normal damage 1w, and I hit the maximum crit of 8w. Other tensions should be full. Add some strength to strengthen fullness and rage, rage bursts by 5 points, Persia drives by 5 points, Persia drives 1 point, and full weapons consume slowly. Basically, 145 can only be 2 points, but just point out nervousness and weapon cost in the future.
It is a question of equipment selection in the future. Blasting knife equipment is divided into two parts, brush monster and pk. Mainly the choice of fighting animals is different. Let's talk about painting first. Wear physical gloves when drawing, and it is not recommended that clothes, trousers and hats hit the picture. Personally, I think there is little difference between 100. I have tried 500 strength and 600 strength, and a normal attack only needs about+100 damage, which is not cost-effective. Gloves are best for 70% crit. Plus the fighting beast itself, there is also an 85% crit bonus. If you have money, you can wash your hands. Everyone knows the speed at which shoes are hit. Jewelry is also physical strength, just two eyes and stars. The cruelty of the Queen of Socks+100% crit damage (although it is possible, it lasts 10 second after brushing a common monster, and it is basically infinite when hitting a beast, which is equivalent to adding 100% crit damage). It doesn't matter whether you smash the picture or not, for the same reason. The biggest weapon is also the biggest. If not, it will be 9. Tiger Ring +9 is selected as the ring, because the lucky bonus of +9 Tiger Ring 39 is similar to that of a ranger with double 9 seals, but it has 3% more critical rate, which is more useful than lucky attribute points. Of course, if you have money, you can buy +9 double 9 posters, which are better than tiger rings, or double 9 tiger rings, which are cheap and practical. Earrings recommend Phoenix earrings, which are better than other earrings and have the highest cost performance. Stars are left-wing fanatics. It's for the best if you don't explain. Double-edged cloak, and the highest and lowest speed of the constellation depends on personal economic situation. Of course, luck and physical strength come first, and then strength. In the same way, 100,000 strength will add 100,000 damage. I have done experiments, and it is better to add luck and physical strength. The price is about 400 RMB, and the blasting knife is basically formed. I only spent 500 yuan to make 50% of the biggest damage constellation cloak and +5 double knives. Now brush beast 150 single brush, hang brush. You don't have to do it manually, and everyone knows how fierce the mad god is. Crazy God Awakens to hit 1w normally for 3 times, plus critical strike, how much can it be? Do the math yourself. My highest record is 16w, because there are only 2 crits.
If pk, the blasting knife wears a set of fighting beast power, and all the power is crushed, and the others remain unchanged. Reason: I wore gloves and had a pk with others. What is the concept of * * * 8000 blood in pk? I play the home guitar pk, with a level of 140, and the equipment is good. I was hit by 4000 for ordinary skills and 8000 for crit, and he hit me with a skill. . . . I can't help it. People have no magic resistance. Magicians do a lot of damage. And now there are skills that can be used for jumping, so I won't explain them. . . It's similar to other classes. Skills are either 23 seconds or 12 crit, and crit with a blasting knife depends on luck. Ordinary attacks can't interrupt others to use skills at all, but will be interrupted by others. Therefore, it is very tragic to crit a mad god. However, Mad God has the speed of movement and is invincible in the air (it hurts, but it won't be interrupted), so Mad God usually runs, waiting for others to put their skills behind others, others are hard and straight, and the attack after Mad God is directly seconds away. So, if you are an archer, guitar, gun, skills are both sides. Sorry, it's a tragedy. It's useless to fly in the back, but it's easy to deal with one side.
But after all, I miss it. If a knife is not properly connected and others run away, it is not worth sacrificing your own blood to resist skills at first. And you can't sacrifice 23 times. Therefore, it is best to hit the highest attack in the shortest time when blasting the knife mad pk. Then the physical strength set is to give away thousands of blood, in exchange for hundreds of points of output. If it is a crit, it can also be directly dropped in seconds, which is why I recommend the fighting beast power pk.
These are all personal opinions. If you train, you will find many monsters with thick blood. Mad God is the first one behind, so many strange things, so thick blood, very suitable for mad God. This is Blaster's personal opinion.
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