Fortune Telling Collection - Zodiac Analysis - "Dawn of Terror" cheats assassin BD equipment and constellations to add some gameplay sharing.
"Dawn of Terror" cheats assassin BD equipment and constellations to add some gameplay sharing.
BD means: bleeding and injury, you will die!
Deceive an assassin
Shaman mage+deputy night blade
Main output skills: swallowing insects+tying vines. You will kill the boss with a bloody millstone.
Survival: gas explosion+snow monster totem
This BD advantage
1, the output skills and constellation skills are unparalleled. Strictly speaking, the real output is constellation skills, and the skills themselves are more for control.
2. The output skill CD is short and controllable.
3. Hemorrhage damage is extremely high, and it only takes 3 seconds to hurt DOT, and more is one jump per second (toxin damage is generally 5 seconds).
4. The style of play is so elegant that you mistakenly think that this is the legal system. It can be completely distant and a wide range of strangeness. No matter how many elites and mobs there are, they can kill people instantly (the elites can make up a knife at most). Skills can only reach walls (think arcane disgusting missiles).
5, from ordinary to extreme, no matter how many mobs, it is a word: second!
This BD disadvantage
1, two kinds of monsters can't last for a few seconds, so you should put more skills: the undead monster and the obsidian monster.
2. Equipment collocation can't be the best (this is intentional by the development team). For example, many bloody equipment are equipped with rims and their advanced skills, but this skill is not commonly used.
3. The night blade skill cannot be used in percentage, and the bleeding skill CD is long and mostly in melee range. I thought the ultimate skill, the soul of the knife, would be useful, but the result was not satisfactory. Often released, the monster can't be hit, and the efficiency is much worse than that of shaman.
4. There are too few equipment that can provide shaman skills, and there are purple sets, but the weapons are two-handed, which seriously affects the gas explosion skills. Five seconds of elegance will be much worse.
Please ignore the second injury to the panel, and you can easily spend 20 thousand if necessary, but this BD play is also the opposite.
Mainstream blood loss, there will be players piled higher than me. Here, it's just a map, and it has no other meaning.
Main output skills and constellation skills collocation
This is the most important step for the Buildings Department, and land reclamation will be very easy.
78% reduced movement speed, super skill. But the damage is not very high, don't worry. Tie a falcon and pounce, and the combination of the two will be awesome.
This skill will soon be full on the astrolabe and can be achieved before going to prison.
At the same time, it is a low-damage skill, and it is important to reduce resistance. Niu b's skill is tied for constellation: tear! 5 seconds duration, 5 meters range, bleeding damage per second.
More importantly, this skill is zero CD!
Point out the tearing as soon as possible, what a shameless skill!
Why are output skills and constellation skills unparalleled?
It can be said responsibly that as long as a group of monsters swoops down, the falcon will trigger three or four times for no reason, and it will not be used or hit.
Tearing is more shameless. As long as it is more than two monsters, it will trigger, and the damage will immediately jump tens of thousands of times per second, which is extremely horrible!
Bond position distribution
In fact, I always use the left and right keys of 123+. Other keys except passive keys are not commonly used to deal with BOSS.
Left button
Wild, only added a little, the purpose is to trigger the resurrection of the shadow, generally can play two, or a little useful. If you want to ask for a panel DPS, you can easily spend 20,000+on playing wild, but this BD doesn't play this kind.
Right hand button
Gas explosion, erratic and elegant depends on it, which is a very important skill and must be supplemented.
There is no point above the second order, and the reason is simple: blame is second.
1 key
Actually, I only ordered a little, and everything else was equipped. It's very useful to add a totem when I return. Of course, usually, all monsters are dead before they reach you.
The importance of the 2,3 bond is self-evident, which has already been said above, so I won't repeat it.
The key 4 is that the equipment has been increased, but actually only a little, and the effect is average.
Accumulate damage when hitting BOSS with 5 keys.
6 keys are used occasionally, which is purely life-saving.
Now emphasize the most important shortcomings of this BD.
It's obviously a physical injury. Why is it so blue?
How is this designed?
Skills consume more blue, fewer CDs, and lack of skills to supplement blue. These three aspects make you spend blue bottles all the time, and red bottles have never been used much.
Blue bottle CD is relatively long and can only be supplemented in other ways.
3800 is not enough!
This ring is passable. I have everything I can, and I have a spiritual supplement.
That's what the blade of the night did! To make up for the blue color
What kind of prestige does this BD need?
Ordinary stage: vagabond
Provide hands and feet
These two pieces are still very important in the early days.
In the later period, it is the reputation of the black legion, which was full of this reputation before entering the ultimate.
This is very important, because this reputation provides the head and shoulders, and bloody clothes are scarce.
This BD requires very little equipment, and I use very common equipment. Mainly the combination of skills and constellations, and whether you like wandering or not.
First row
Totem is actually only added a little, which is of little use, because the equipment comes with additional points.
Second row
Wild just added a little bit, in order to better revive the shadow of the constellation.
Third row
As the main output skill, each point is full.
Fourth row
The original shackles absorb damage and increase a lot of bleeding damage, filling it up.
Fifth row
The heart of the wild has increased to 10, and there is not much improvement. Oak bark is ready to be mended. This BD is only 8 1, and there are supplements.
The blade of the night was increased to 50 because it wanted to see the effect of the blade spirit, but it was a bit disappointing. I can't give full play to its role in wandering spirits.
Third row
The ring of steel is entirely due to too many additional bonuses of equipment, but the actual effect is average. Turn the blade trap and try the effect later.
Fifth row
Gas explosion plays an important role. I give up the purple sleeve and switch to dual-holding, because there are two-handed weapons in the purple sleeve, and it is very practical to reduce five seconds. It also means that monsters die too fast, and you don't worry about how much it will hit you. Even if several monsters touch each other, one will be angry.
Sixth row
Life-saving skills, used occasionally.
Seventh row
Two important passives, many passive additions, are very practical.
The constellation map is also simply posted.
As explained in the previous article, two important constellations must be emphasized.
Final summary
As the bar owner said, this BD is simple to form and does not need special equipment support. At present, before the point flow is completely finalized, the damage of bleeding point is extraordinary.
Just give an example to understand the strength of this BD among elite mobs.
At the sacrifice point in front of the ultimate black valley, five elites appeared after opening. Keys 2 and 3 were only used twice, both of which died instantly after running away.
Piles of mobs only need 2 and 3 keys to output instant death rays.
This BD has been adjusted with a brush.
Hemorrhage injury, whether it is basic injury, damage bonus or duration, has been greatly improved.
Long-range roaming is still very effective in stimulating roar, but the effect of blade trap after trial is not as good as this (tending to melee)
There are not many choices of sacred logistics blood, and finally it is found that primitive instinct is good. One is to fill all shaman skills, and the other is to summon. The characteristic of this call is that all calls are necessary because the main output skill of this BD is the A skill. Six at a time, each damage averages about 800, which not only makes up for the single pure bleeding damage, but also seriously interferes with the monster. The end result is that you continue to be eccentric, and eccentricity will run with the phone.
Constellation changed to werewolf 4 points, with basic damage and damage bonus, and the duration remained unchanged.
Removed the shadow resurrection, feeling the effect is not great.
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