Fortune Telling Collection - Zodiac Analysis - Saint saint seiya Gold Saints hand tour, which is the strongest? Do you?

Saint saint seiya Gold Saints hand tour, which is the strongest? Do you?

The hand tour of saint seiya is a very popular game recently, and Gold Saints in the game is extremely powerful. Many friends want to know which game is the most powerful after saint seiya's hand tour Gold Saints won Gold Saints? Which is better? Come and have a look with me.

Saint saint seiya hand tour Gold Saints which powerful TOP3 Gemini?

Positioning: the main output, the only spiritual main output in the Golden Zodiac. And it will definitely not be the second output in the deck!

Skills: One skill is a normal attack, and the other skill causes 2 10% or more group attacks on the enemy (core skill). The probability of three skills causes the percentage penetration of the enemy's mind, which is understood as a concept similar to LOL penetration. Four skills, when the goal of the second skill is greater than or equal to five people, 100% launches the third skill. Tell the enemy in time. When there are more than five people, the percentage that the enemy ignores the enemy's mental defense (core skill).

Configuration: For a deck with Gemini, Gemini must be the core. The remaining cards must be matched around Gemini. Because of the linkage of Gemini's second, third and fourth skills, Gemini had an explosive output at the beginning of the opening. However, because the cost of the second skill (4 fires) is very high, the total cost of other cards matched by Gemini cannot exceed 4 fires. The candidates with the highest level of assistance are still yarn weaving, Aries, and homing, which cannot be considered according to the energy of each round. The deputy output candidates are matched according to two ideas, the first is low cost, and the second is the ability to harvest residual blood. There are not many control options, which basically revolve around two points: Sharjah or instant. There is really nothing to go to the dark sacrifice.

I comment: Many people react that Gemini output is getting weaker and weaker in the later stage of the game. The reason is the same as LOL's AP hero game. In the early stage, everyone's blood volume was low and it was easy to hit tons of injuries. By the end of the game, everyone's blood volume and defense went up, and the AP hero output was weak. Gemini faces the same problem. Physical attack heroes output explosions by crit, while spiritual hero skills are naturally weak without crit.

TOP2 Taurus

Positioning: main output (around the card training group) and auxiliary output.

Skills: The first and third skills are attack percentage damage, so I don't want to go into details. Focus on two or four skills. Second, skill accumulation causes more than 400% damage. Four skills are out of control in the process of two skills accumulation. It takes four attacks to interrupt, and the damage percentage is reduced. Because of the existence of four skills, two skills have become magic skills.

Configuration: main output, because of the accumulation of two skills, each release of skills can only cause damage in the next round. But with the sextant, Taurus can do damage in the current turn. Therefore, Taurus needs to bring a sextant as the main output. Although all kinds of buff of the four skills have been abandoned, high damage is also worth it. Recommended configuration: Guigui, sextant, Saint (auxiliary output, which can be replaced as appropriate), Taurus, Cashios and Instant.

The biggest difference between secondary output and primary output is that there is no demand for sextant. In addition to the ton damage of two skills, the next round of output can also enjoy the buff bonus of four skills. The most important thing is to deter the enemy. The opponent knows the explosive power of Taurus II skill, and it takes four attacks to interrupt it. Whether to fight or not is a problem. The configuration of the deck depends on the main output.

I comment: Taurus, as the main output, is afraid of control, silence, dizziness and imprisonment before launching the second skill? But it does not prevent him from becoming a qualified main output.

TOP 1 Aries

Positioning: Auxiliary, as the only auxiliary of T0 level in this version (another Athena).

Skills: 1. A general attack with little narrative; 2.4. Add shields to teammates and use probability repair shields; 3. Restore damage according to the percentage of crystal wall. The third key skill literally means the percentage of damage to the Crystal Wall, but it should actually be the percentage of damage to the characters in the turn where the Crystal Wall is located. The word difference is far from the actual effect. In fact, it should be a single percentage damage to return to the round where the character has a crystal wall. If only the crystal wall is damaged, the return according to 100% will be thousands of damage (current level), but in fact it can often hit tens of thousands of damage.

Configuration: it is obviously an assistant, but it has a Kerry heart. Why set Aries at the top of the auxiliary pyramid? Because of the three skills! The nausea of Aries lies in knowing that this card must be killed, but because of the existence of the crystal wall, people have to give up the output of this card that must be killed. Because the higher your output, the higher the damage the character who hits the crystal wall will get, and the higher the damage the three skills will get. In the previous post of the landlord, many people asked how to configure the single Aries. As an assistant, Aries does not have the ability to lead a single-core team, and Aries does not have the ability to lead a single-core team. Because no matter how strong the assistance is, it is also an assistance! Whether it's a high-end game, a low-end game or a copy, you can't expect others to export the damage to your crystal wall and return it. This is a very uncertain factor.

I comment: None of Gold Saints's top ten strongest assistants. But not the core card!