Fortune Telling Collection - Zodiac Analysis - Where is a good place to play in the glory of the king?

Where is a good place to play in the glory of the king?

1, Map: Map * * * is divided into upper, middle and lower roads, each road has three defense towers, blue buff can return to blue to reduce CD, red buff can increase damage and slow down, killing bully can help the team bring economy and additional buff effect, and the killer can have a powerful three-time dominant pioneer to help with the belt line. The competition will be based on who pushes off the opponent's crystal first.

2. In the actual alignment, the superior hero embarked on the road of guarding the tower, and the wretched development caught the opponent's double injury; The main purpose of the single owner is to develop rapidly, close to the blue buff, have strong ability to attack and defend the tower from a long distance, and support quickly when going home or on the side; Take the shooter and tanks off the road, so that you can quickly push the tower with the red buff; The auxiliary field fighting mainly roams in the wild area, and it is supported in three ways according to the situation.

3. Heroes. Heroes * * * have six orientations: tanks, warriors, assassins, mages, assistants and shooters. After training camp or matching practice, it is recommended to find some heroic teaching and raiders videos. More research and practice can help you get the hang of it as soon as possible.

4. Loading. Three sets of clothes can be pre-stored in the preparation equipment. If you are a novice, save the costume of the Great God in advance to avoid jokes given by the shooter to AP and the mage to AD. Seeing the other person's blood supplement for a long time, the shooter will be punished, the mage will have nightmares, and the famous knife can save lives and avoid fatal injuries at critical moments.

5. The blue buff is reserved for the mage and the red buff is reserved for the shooter.

6. Heroes who practice 2-3 positions will make up their positions according to the lineup.

7. The consciousness of walking. During the game, you should look at the small map in the upper left corner, support it in time according to the direction of yourself and your opponent's hero, send a signal to interpret the signal, and use it reasonably when assembling, retreating and launching an attack, and see if the avatar at the top of the whole map has a green signal if the hero has a big move. Playing wild teammates may be heroes squatting in the grass next to them to catch each other.

8. In short, it is enough to read more raiders and have heroes who are good at it.