Fortune Telling Collection - Zodiac Analysis - [king of fighters 97] How to use the gate, its tricks and experience?

[king of fighters 97] How to use the gate, its tricks and experience?

In case you don't understand, let me explain.

Numbers represent up, down, left and right.

2 stands for down, 6 stands for front, 4 stands for back and 8 stands for up, just like the position of the keyboard. If it is 9, it means front+top, which means jumping forward, hehe.

In addition, ABCD stands for light fist, light leg and heavy leg respectively.

KYO: The enemy leans against the edge of the board, 26DD 2A (or other common skills swing empty) 26DD. ............................................................................................................................................

The key point is to master the rhythm of 26DD, because this trick needs to press D twice, and the rhythm of D may be unbalanced every time. Sometimes it needs to be pressed continuously, and sometimes it needs to be pressed once. How to press depends on the height of the opponent when he falls and is hit by 26DD! Generally, if my opponent falls and is hit at KYO's waist, I will press D continuously, which means that the second D will come out as soon as possible, because the waist is low. If I delay D again, I may not be able to hit my opponent! If it falls on my knee, I will get a D! However, you can usually press D continuously, and you can usually hit it! It's just that the rhythm is not easy to master, and it depends on the usual practice.

Terry: 1, 426B 2A (or other ordinary skill swing) 426B .................................................................................................................................................

Terry has two kinds of infinity, and I'll say them one by one!

1, which can be said to be the most basic infinity of KOF97 and the earliest infinity discovered in 1997! Get to the point first. 426B hits the opponent and swings the second 426B quickly when flying to the highest point! This infinity can be said to be easy, and I can master it in ten minutes when I first practiced! Teach you a practice method, which you told me before! After sending 426B, the rocker will immediately return to the position of "1", and then swing 6B directly out of 426B! This is a simplified input in 1997, which is much easier! (Sweating ~ ~ ~ It's not difficult at all! @#$%^&; *)

2, it can be said that this move is not difficult, just send 24B after 426B, and you will faint after several times!

Joe: In the enemy's air, 24B*N? ~ ~ What Joe ordered was ..............................................................................................................................................................................'s trick. There's nothing to talk about. I believe everyone can practice it! ? King of fighters black hole main forum -bIT>, the most comprehensive KOF VCD main station in China;

Athena: Lean against the board, 426C (air) 24A * ni.

This trick is a difficult skill! The correct way to exit (empty) 24A is: 247/248A, that is to say, enter 24 instructions in advance and immediately jump up and press A. At this time, the instruction of 24 is still accepted by the system, so it will synthesize 24A and exit 24A at low altitude. The infinite possibility of this move is that 24A will fall to the lowest point! Input the command when the opponent falls a little above the knee! Also, when 426C throws your opponent into the sky, you'd better move forward before sending 247A! Haha, I need to practice more!

King: The edge of the enemy's inclined plate: 623A 2A (swinging) 623A. .......................

This move can be forced or simplified, and the simplified method is: 623a 62a3a62a3a .............. .............

Many people can only do this trick twice. That's because they didn't control the height well and were too eager to shoot. They are worried that 2A will not have time to swing or hit the opponent. Actually, don't worry about this. As long as they are quick, these worries are absolutely unnecessary ~ ~ The point is that they can wait until their opponents fall to the height between the chest and waist. It's easy to cancel 2A as quickly as possible!

Monkey: Generally speaking, there are two kinds of infinity, one is that the flying ape spikes infinitely, and the other is that the flying foot is infinite! Two infinite conditions are that the opponent is near the edge of the disk and in the air!

Let's talk about the first one, flying apes kill 46B/D, and there are many infinite methods! For example: 46B 8B2B 46B 8B2B...46B 6B 29D 4D 6D ... and so on ~ ~ The first infinite point is to really hit your opponent high! The first two can go out faster, and the down one is slower. If you are too fast, you can't take advantage of your opponent, but you can't be too slow. If it is too slow, you can't continue drilling after the difficult straight time. After drilling the opponent, the monkey will go up a little bit and then go down. Before going down, immediately return the rocker to the position of "1", and 6B will start the second cycle when it lands! This mainly needs to be better mastered in practice, but it is hard to say for sure! It's a bit difficult to keep your opponent at the height of the monkey head, and every time you drill, you have to drill twice. In other words, when you hit your opponent, you have to drill a second time when the opponent just appears hard and straight. These four attacks are very tight! In this way, you can hit your opponent higher on the fourth stroke, and immediately return to the position of "1" after the fourth stroke comes out of the rocker to start animal power! Don't go out immediately after landing for 9 days, so you may get out early and miss your opponent! As for how long it takes to drill, it depends on the usual practice!

Infinite flying feet: just like the golden one, these two characters can practice one person at a time! Let's talk about the method first: the enemy leans against the board, 268/269B. The key point is to control the height and rhythm. It will be much easier to keep the same height in the next attack! I can only speak a little here, and practice more! Ha ha!

3762: 623b 24a/b/ C d623b ............................................................................................................................................................. First of all, I usually use 24BD to cancel, you can follow your own keyboard! After 623B, don't cancel in a hurry, stop 24BD, so as to ensure that you won't use snake boxing and move chess directly. If you cancel, you can be the second 623B. The rhythm doesn't need to be too fast, you can play it slowly. This infinite advantage is that your opponent will not retreat when kicking sand, so you can play slowly and steadily!

IORI: two kinds of infinity (not included in the ghost step): 1, infinite eight glasses; 2. Infinite sunflower

This is a quotation from my original post.

1, a few words, the first eight cups of blood sucking and the second eight cups are produced at the same time! The mastery of skills lies in practice! kk。

2. Correct input method: Ba Shen 24A 24CA24CA24CA24CA24CAY When the enemy is near the edge of the disk.

The main thing is to master the rhythm, because sunflowers are two stages, and any stage will affect the rhythm sooner or later! Also, in 24CA, CA is not pressed together, first C and then A, but the interval N is short! Almost at the same time, it is suggested to practice the left side, because the left side is much less, and the opponent can connect as long as he falls on Ba Shen's upper body!

Shenle: The method is similar to that in Ba Shen: 624ca624ca. ............

Condition: the opponent is near the highest point in the air at the edge of the disk! The interval of CA is almost zero, but it is not pressed together! This trick doesn't need to be empty! If you can master the infinite sunflower well, it will be easy!

Dong Zhang Terry

The deposit is 2 14B, which is basically nothing to say. Note that this trick needs to be played three times for the first time, and it is difficult to connect if it is less than three times!

grass

From 75 to infinity, the slower the two D's kick, the higher the opponent flies and the faster the opponent flies. If you fly too high, you can't catch it. If you fly too low, you can't catch it. Just pay attention! I have to find a feeling! Besides, 75 can only be changed with D! B can't connect!

Terry?

4 1236B, 2A/C air vibration, 4 1236B, Jilian, I don't want to talk about it. If you can't practice for three hours, don't call 97 again. No development. ...

Magong

4 1236A/C (input technology), 44, 2 14a, 4 1236D, 4 1236a/c The difficulty is that it is easy to kill after 44. The reason is that 4632 14A/C is a simplification of super kill. So pay attention to 44 latecomers 2 14A, and don't send 632 14A.

After the deposit of 4 1236C, 66, 2 147A, 2 147a. . . . .

Sie Kensou K.

D, 6B is infinite. Pay attention to this trick. When playing D, you should be in front of your body, but not the closest to your opponent! What do you mean when he stands, his body will move back and forth, only when he moves to the front!

Zhenyuanzhai d

2C,4 1236A,ABCD,66,2C .。 . I don't know if this move can be infinite! I haven't called three times!

The capital of a country

623A, 2A empty vibration, 623A. The point of this move is that the second cycle will land early! The third cycle won't connect the first time! It will take some time to send the third cycle!

Mai Shiranui

4 1236B is infinite, and the opponent should be at the edge of the edition. The height of hitting the ball is also required!

Kagura

Infinity kills bugs. Overkill first, then vote for your opponent, and you can kill again before the killing disappears. If you use another mode, it will be infinite!

Kim.

Flying feet are infinite, and this concern must take off at the first time. It can't be late! But after jumping up, you can move a little later! Monkey, it's the same trick!

Choi Bounge

28 days, 6 days, 6 days, 6 days, 29 days. . This trick is very simple. Needless to say!

There is a trick that 28D, 8D and 2D are in the sideline space of the opponent's version. 46B,8D,2D,46B .。 . Pay attention to this trick. When changing direction, you have to wait for a period of time between 8D and 2D, so you can't come out at the first time. ....

There is also a 9 (small jump) C to hit the tall man. 4 1236D .。 . Just be accurate! The main thing is the timing of jumping.

3762

623B/D, 632 14B (air conditioning)+D. . This move mainly lies in whether 632 14B(A/C)+D can be cancelled! For example, 632 14BD, you must press and hold D for a period of time to cancel this, which is about 0. About 4 seconds! Only in this way can it be cancelled, so I suggest that you don't rush this move. Come on, come on. The second problem is that it is easy to generate 4 1236D after cancellation. My method is to cancel and release the rocker. Send another 623B/D, and there will be no more tricks!

Ba Shen?

Infinite sunflower, the method is to use 5C (air vibration), 2 14A. . But the time between 5C and 2 14A is too short to go out normally! So the simplified instruction is: 2 14CA, C and A are not pressed at the same time, but almost at the same time. My method is to press A with the index finger and C with the ring finger, but the ring finger is lower than the index finger in horizontal position. Let's take a picture together! There is another way! That is, issue the instruction 2 1 in advance, and then go back to 5 instead of 4. Then press the c key, and then press the 4A key. This is also possible! Ghost steps are infinite. Press and hold 632 146A, 6 and a at the first time after the dust wind. Then Ba Shen will float over and call C, 4 1236A. It is recommended that you don't loosen A and 6 before pressing C. Be sure to go out to 4 when it is windy. Some people are very strict and don't have enough time! After a long time, you will master it!

97 Masters' Road to Success-Constant Collision

Terry's forward swing B can form an infinite connection through the cancellation of boxing, which is known to many people. It is generally forbidden to use it in formal occasions, but it is still very important as the basic training of continuous skills.

How to use:

Get off A/ get off C/ stop A/ stop A or B or C or D as soon as the front swing B hits the opponent, and cancel the front swing B immediately, and so on.

Practice points:

1, be sure to master the closing time of the front swing B, and you can punch in time.

2, if there are SS or PS conditions, it is recommended to use "one point one move" to find the feeling first, and then practice by yourself.

3. the front swing b can be simplified as "oblique back down front b", and this action can be changed to: after hitting the air, pull the oblique back down > > when you find the first action time, press a to come out and knock forward, press b at the same time, and so on.

4. You can also use another way to break down the moves: pull down obliquely after the fight, release the lever when the time for the first move is coming, then press the standing fist, then immediately knock forward and press B at the same time, and so on.

This simple set of infinite links is helpful to practice feeling the closing time of various tricks, and can strengthen the familiarity with the fourth trick decomposition.

97 Master's Road to Success-Kicking the Sand Unlimited

Ryuji Yamazaki's infinite kicking sand can be regarded as an infinite connection with some difficulties. Although it is forbidden to use it in actual combat, it is necessary for players who want to play Yamazaki, and they can also feel his other skills, as shown in Figure C below twice.

How to use:

Cancel the snake boxing immediately after the front, bottom and front B (bottom, back, A or B or C), then use D (basic move) to cancel the snake boxing immediately, and then reuse it before the end of the opponent's hard straight time, and so on.

Practice points:

1, keep a peaceful mind, rather slow than urgent.

2. There are two ways to cancel the rocker method: First, hold down B after kicking the sand and shake it back and forth immediately. This means that the snake fist will appear (just press the key once). Press d to cancel when the snake fist appears. Then use it in the same way. Second, after kicking the sand, release the key, shake it back and forth at the same time, and then press B and D at the same time, you can see that kicking the sand is cancelled directly. The key of this method is not to shake it too fast, and then press BD at the same time not to release it too early, only after kicking sand is cancelled.

3. It's not difficult to add fists and feet between unlimited sand kicking. As long as you master the time of sand kicking, you can easily join.

It's very difficult for beginners. You can practice in sections at first, and it will be much easier to practice when you master the time of recruiting. The most important thing to note is that their mentality must be stable and calm!

97 Master's Road to Success-Infinite Kicking

When the swing is cancelled, the front, bottom and front A of KING can form an infinite connection. In fact, the opponent will faint after two and a half times. Although this trick is simple to operate, it is still difficult to use it freely.

How to use:

After the front, bottom and front A stop the opponent, play an A and immediately cancel the second front, bottom and front A. ..

Practice points:

1, first of all, find the first movement time after the landing of the front, bottom and front A. You can go down front, down front, down front, down front, down front and down front, and then slowly adjust to find the feeling.

2. Because it is quite difficult to shake the front, bottom and front A, it needs to be broken down: the front, bottom and front A kick the opponent forward, and after landing, when KING makes a move, "pull down the same point A, immediately shake it from bottom to front and then point A or C" or "hold down A while pulling down and slide down to the front immediately"

3. You can't type A the first time, so the second A will be incomplete, but the second time you can use the front C and the front C, and then add D. Unfortunately, for some people, this is not the case.

It is quite practical to cooperate with bilibili or counterattack in actual combat. The front, the bottom and the front A are easy to stun the back. Even if you don't hit it all the second time, you can still stun the back, middle and back.

97 Master's Road to Success (2)- Creativity

97 Master's Road to Success-Infinite seventy-five changes

When the shovel swings down to the front D(236D), an infinite link can be formed after the fist is cancelled. The method is very similar to Terry's link collision, but I can put my blood pressure in it every time and practice to kill a person. I really admire it!

How to use:

236D After kicking the opponent to the ground, before the opponent falls below half screen, the next A or the next C or A or B or C or D swing is cancelled for the second time, and so on.

Practice points:

1, it's not necessarily the first time after landing an empty fist, so don't worry, the first practice is cancelled, and you can punch when you are familiar with it later.

2. At the beginning, it is suggested to use C to cancel, because playing C is faster and more convenient than other boxing methods. You can kick it up and pull it down. When you can get out of C, hold down C and shake it to the front and press D immediately.

3, the second time, you can pick up 236B if you don't get married, but it can't be unlimited, which can reduce the number of strokes.

4. For other methods to cancel the standing fist, please refer to the method of Ba Shen Infinite Sunflower.

It is not difficult to practice this trick, but it is not easy to connect with twenty or thirty companies. By practicing this trick, you can further understand how to understand the time of closing the trick.

97 Master's Road to Success (5)- Infinite Flying Feet

When Jinjiapan and Monkey shake down to the front B(236B) and Athena shake down to the back A(2 14A) and hit their opponents in the air, recycling can form an infinite link. Although the principle is simple, it is still extremely difficult and worth practicing.

How to use:

In the air, B jumped up the first time before hitting the right, and did it again before landing the right.

Practice points:

1, 2369B is used from the second take-off, because this way of shaking first and then jumping can not only speed up the accuracy and speed of practicing moves, but also use the take-off with shadow (take-off with shadow is faster than take-off without shadow).

The most important thing is not the time to press B after 2369, but the time to take off before 2369. Before landing, you must enter the command of 2369 and hold down the oblique jump, so that you can take off at the first landing.

3. Don't press your feet too early or too late. You can choose the middle position in a wider range, and you need to practice a little more to find the feeling.

4. Keep a peaceful mind and connect every 2369B from hand to heart, just as these are just a trick.

Athena practiced in the same way as them, but in the opposite direction.

When you can completely crush a person, you can really feel the real fun of KOF training. Prepare to practice only one trick for forty or fifty minutes! )

97 Master's Road to Success-Infinite Ghost Steps

The word ghost step began to spread widely around 2000, and I don't know who named it. It really fits. To put it bluntly, the ghost step method is to practice non-close combat skills when there is no point (of course, if you can't get out). So there is only the gate and Xia Ermi, and there is no ghost step. Among the remaining people, the infinite company formed by Ba Shen's ghost step and C's Fauchelevent is the most useful.

How to use:

After catching the opponent with the cut wind, "float" to the opponent with a ghost step before the end of the opponent's hard straight time, press C plus the cut wind, and so on. (Except for Chen Khan, Liang and Qi Tian, it's hard to connect with the king, Athena, Cao Zhi, Zhenwu and Chris, but it's easier. It is effective for everyone to escape from Ba Shen.

Practice method:

1, get familiar with ghost steps first. There are three ways (there are other ways) to use: reverse pendulum and forward pendulum, forward pendulum and forward pendulum. Finally, the fist and the forward swing must be held down at the same time.

2. Feel the ghost journey. The range of ghost step "floating" is limited, and it is related to time. For example, if you practice the ghost step after dodging, the distance of the ghost step will be far at the end of dodging. If you practice the ghost step earlier, the ghost step can also appear, but the distance is close.

3. Find the end time of the wind shear. After cutting the wind, you can directly practice the sunflower. In fact, you can change the sunflower into eight wine glasses, press the button earlier and hold down the fist in front.

4. Feel the distance that the ghost step should take. After intercepting the wind, the ghost step moves a long distance, but the opponent's hard straight time is limited. How to float to the nearest position in front of the opponent before the end of the opponent's hard straight time has become the focus, and its position needs more practice and repeated feelings. However, it must be remembered that the other party's hard and straight time is not extremely short, and the ghost step moves fast, so don't press your fist too hard, try to be late.

5. If you have found the rhythm of ghost steps after the wind chop, punching is also a close-range blocking of opponents, and the next second wind chop is also difficult. You must not shake it too fast, and there must be a certain interval between "front" and "front", otherwise you will change your tactics. Of course, it would be great if you could practice cutting the wind by using the method of oblique back knocking down before.

Beginners are advised to use Ba Shen and 95 mode to cut Athena's special person, so don't be impatient. There is also a special kind of infinite gas cutting opponent, that is, when cutting the wind, pull the diagonal downward, push the opponent after cutting, and punch after walking a little distance. In fact, after Fauchelevent, it's only effective for the special people of Ba Shen team. If a special person is protected by oblique downward cutting, ordinary Ba Shen is also established, and because there is no ghost step, it can also be used when there are energy points.

97 Master's Road to Success-Infinite Sunflowers

Sunflower Unlimited Company in Ba Shen has always been a "legendary trick" because this trick requires users in all aspects, and the way of doing it is not the same as other ways.

How to use:

When the opponent jumps up, hit the opponent in the air with one or two light sunflowers, and then make a close-up fist to immediately cancel the use of the second sunflower. The second paragraph of the second sunflower should be placed at the back, so as to connect the sunflower for the third time, and so on.

Practice method:

1, familiar with the first and second harvest time of sunflower. You can use the second stage of Guangkui to knock your opponent to the ground, and then replace the third stage of Guangkui with Station C (feel the closing time of Guangkui with the opening time of Station C)

2. Be familiar with the second trick of sunflower. Because the infinite sunflower needs to be cancelled at the close-range station C, and the moving speed at the station C is too fast, we can only use a way of shaking first and then pressing, which is similar to sticking the key: the first sunflower will be pressed immediately after hitting the opponent, and when it can be used for the second sunflower, it will be shaken from bottom to back, then press C, and then press A immediately. Pay attention to press A immediately after pressing C (almost at the same time, but at intervals). In this way, the sunflower can be cancelled immediately after the first stop C. You must practice more to find the rhythm-the rhythm of the rocker. Press C and A.

3. If there is a problem in the practice: put the sunflower directly without putting C, and the key time is correct, so don't put it for the time being; Without C, the sunflower shines directly, but it is a rocker, and C is pressed prematurely; C is sent, but the heavy sunflower is cancelled. It is too late to press A; C also canceled the light sunflower, but C stopped, so it was too late to press A; C but there is no sunflower, and the rocker is not in place; It's too early to press c when you play c, and you press c before the rocker finishes playing.

4. The second sunflower should be delivered as late as possible every time, because the later it is delivered, the faster the harvest will be, and the easier it will be to receive the next sunflower, otherwise sometimes the second sunflower will not hit the opponent.

Some people can't connect with eight pheasants (such as Ba Shen and Terry) after being stopped by a sunflower in the air. For these people, only two sunflower segments are infinitely connected. Suggest practicing with Cao Zhi and Mary.

This set of infinite links integrates various quality requirements of Shu Lian's practice, including rocker, case, opportunity, psychology and so on. It can be counted as 97 "Super Master Shu Lian", and there are only a handful of players who can skillfully use it and reach more than 6 cycles. Can be used as a player who pursues KOF97' s continuous recruitment.