Fortune Telling Collection - Zodiac Analysis - Is Takakamo Shizuno Takakamo Shizuno a magical thing?
Is Takakamo Shizuno Takakamo Shizuno a magical thing?
Unfortunately, it's only a patrol forecast, and it can't guarantee direct shooting. If you want to make a move, you can only use your own prediction, that is, after seeing that the next card is a draw, you can hit it directly.
Stupid W station only works when you are not the first. Once you are the first, it is useless. Idiot skills are really brainless and easy to use.
The following is the explanation of full ability, which can be used for reference.
Azhihe Women's College
Matsumi Kuro
Ability: Jubao cards are in hand (usually more than 7 cards).
Start condition: automatic
The last condition: playing the treasure card.
note:
Like the original, opponents can hardly touch the treasure card in the ability to start, and after playing the treasure card, they can't touch the treasure card again in the whole game.
Nailah brand and Bao Li brand not explained in the original work can also be collected.
Matsushige
Ability: collect warm cards (with red cards)
Start condition: automatic
Note: Warm cards not only refer to the sum of 10,000 children, but also include some packages and items.
Atarashi Ako
Ability: Playing cards can make the game develop in a favorable direction.
Starting conditions: auxiliary dew (you can eat, touch or bar)
Lucenzhuo
Ability: It's easier to draw cards of a specific type by yourself.
Starting conditions: Start when the card (bag) is a bowling endgame.
At present, the special lucky draws are: ① ⑥, ② ⑥, ② ⑧, ③ ⑨, ④ ⑥, ⑥, ③ ⑥, ③ ⑥, ④ ⑥, ① ⑥, ② ⑥.
Takakamo Shizuno
Ability: When the game enters the second half, it can dominate the battlefield.
Starting conditions: Start when you touch cards after entering the night patrol (there are less than 20 cards left).
Ability remarks: battlefield dominance shows that it is easier for you to win the middle card by sealing part of your opponent's ability.
Red clay painting (hidden role)
unfit
Hidden attribute: crooked straight hand, good hand, Aauto Quicker.
Qianlishan Women's College
Onjouji Toki
Ability: predict the cards you will be exposed to after one round (to three rounds).
Starting conditions: you can see the cards coming from the next round at the beginning.
Ability remarks: If there is a gap of more than 10,000 points with a person, you can watch two rounds, and more than 30,000 points (? To be tested) can see three rounds, and return to one round after poor recovery.
Note: When the remaining cards are less than 14, this ability will be invalid and will be restarted at the beginning of the next game.
Nijou Izumi
unfit
Eguchi Sera
unfit
Funakubo Hiroko
unfit
Shimizudani Ryuuka
Capability: Expected finished (and molded) hands after matching.
Departure conditions: even field departure (East 2, East 4, South 2, South 4).
Ability Remarks: After the ability is started, it is very easy to touch the required card of the completion type.
Mrs. White University
Miyanaga Teru
Ability: The more cards drawn, the stronger the hand.
Starting conditions: the next game is tied.
The final condition: his home draw or his own draw points are less than the last game.
Hirose Sumire
Ability: Let the opponent play the cards he wants to draw.
Starting conditions: draw cards
Ability remarks: The sniper's role is usually current, and one will attack two.
Note: The cards that snipers come into contact with on the next patrol are generally purple and drawn.
Shibuya Takami
Ability: The first discarded card will be returned after all the last cards have been dealt with.
Start condition: automatic
Note: When the same card is played more than 4 cards at the first time, or the total number of discarded cards at the first time exceeds 14, this ability will not be activated when all the last cards are played.
Yi Ye Masako
Ability: After three exposures, you will touch a valid card.
Starting conditions: three pairs of dew (contact limit)
Hidden attribute: it is easier to meet the right.
Note: Like the original, you should touch all three pairs of dew.
Oohoshi Awai
Ability:
His hand is very poor.
Be able to stand upright
Touch the card that can hide the bar before the last corner of Paishan, and draw the card yourself in the next round. Baliboka is a hidden lever card.
Starting conditions:
automatic
When you are not alone.
be the same as the above
Note: whether you can open the bar has nothing to do with whether W is upright or not. When influenced by Takakamo Shizuno's ability, there is a great chance that you won't win in the bar.
New Dawes Women's College
Huang Huatian
Ability: Holding points will not become negative.
Starting conditions: when Zha and his family's cards will hold a little negative.
Ability Note: When this ability is activated, the hand shown in red is the card that will be released and fly.
Yasukouchi Yoshiko
unfit
Ezaki Hitomi
unfit
Shirouzu Mairu
Ability: The player in the same game becomes better in the team battle and the game.
Launch conditions: when the team battle comes out in front of Kiko.
Tsuda Kiko
Ability: In a team battle, the hands on the same field will be better.
Starting conditions: when the team battle comes out in one mile.
Ability remarks: The hand will get better in a certain proportion according to the sum of Kiko's magic numbers.
Note: Pay attention to the number of games, and the starting ability must be in the same game.
Qingcheng University
Kataoka Yuuki
Ability: the probability of touching a valid card in the first few games is improved.
Starting conditions: open eastward
Ability remarks: the starting ability is only about the first three innings, and the fourth inning will be weakened.
Someya Mako
Ability: When the ability is activated, you can recognize the cards that his family has heard.
Starting conditions: the fourth game after the opening
Ability remarks: It is easy to meet the board pair when the ability is started, and the probability of meeting the wanzi is greatly improved.
Takei Hisa
Ability: when there are few cards left, the probability of self-touching increases.
Starting condition: when drawing cards, there are less than two cards left.
Note: Just like the original, when you choose a versatile player with more pieces to listen to, you will often get his cards and have a lower chance of touching yourself.
Haramura Nodoka
Ability: the probability of touching a valid card when this ability is launched increases.
Starting conditions: the next game is tied.
Ability remarks: the ability to start two consecutive games at a time after the card.
Note: Please select an efficient data stream to play after the ability is started.
Miyanaga saki
Ability: The card on the ridge touched behind the bar is a valid card.
Starting conditions: open the control lever.
Hidden attribute: there is a high probability that the card opening contains western secret engraving, and the rod material (secret engraving) is easy to appear in the hand.
Note: opening the bar in the state of card withdrawal can ensure the flowering on the ridge.
Suga Kyoutarou (hidden role)
unfit
Note: In challenging the original reproduction, all the missing roles are played by Kyotaro.
Longmensai University
Jun Inoue
Ability: After punching in, you can touch valid cards yourself, and opponents can touch unwanted cards.
Starting conditions: auxiliary dew (you can eat, touch or bar)
Kunihiro Hajime
unfit
Sawamura Tomoki
unfit
Ryuumonbuchi Touka
Ability:
Check his house to draw cards.
Big cards are easier to stand up straight.
Starting conditions:
automatic
Stand upright after more than 4 hands.
Amae Koromo
Ability:
Check his house to draw cards.
When entering the submarine route, the submarine card became a sum card, and his family could only touch unwanted cards.
Starting conditions:
automatic
Listen to the cards and make sure that the submarine card is your own card.
Ability remarks: The cards that his family doesn't want are generally the cards that his family has already played.
Hidden attributes: the card has a high probability of containing inscriptions, and it is easier to make a big card without entering the submarine route.
note:
The way to ensure that the submarine touches itself is to ensure that the remaining cards are multiples of 4, and the way to stop the submarine route is to sound the cards.
After determining the submarine route, change to listen, and the submarine card will not change. After the submarine route is destroyed, it re-enters the submarine route, and the submarine card becomes the monitored card.
The wind is stronger than the woman &; Hehe gakuen
Fukuji Mihoko
Ability: When this ability is activated, you can identify the suit of the opponent's hand (red = 10,000, blue = bobbin, green = cord, white = disc).
Starting conditions: Game 8 after the opening.
Ability remarks: Whether it is a matching card or a self-contact card, it will become better in terms of ability launch.
Hidden attribute: easy to touch the card
Ikeda Kana
Ability: In times of crisis, cards are better.
Starting condition: residual integral is less than 10000 (? Doubt)
Hidden attributes: it is easier to play big cards.
Dongheng Taozi
Ability: the opponent is unaware of his own straightness and folding.
Starting conditions: Game 7 after the opening
Ability remarks: All actions in the ability launch are not executed, so it is impossible for the opponent to eat, touch, lever and respect cards.
Note: Like the original, this ability is invalid for Haramura Nodoka.
Jiaji Bai Weiling
unfit
Hidden attribute: it is easier to start consistently when the starting card has 1-6, and there may be an unparalleled start in rare cases.
Michiko Urahara
unfit
Note: If there are more than two cards in the hand at the beginning, the sound of "ワハハ" will be sounded at the beginning.
Late maturing university
Kobashiri Yae (hidden role)
Ability: let the system stand upright first and improve the speed.
Starting condition: straighten it first.
Note: Please try to use Wang Dao's gentle and versatile style of play.
Three pastoral colleges and universities
Arakawa Kei (hidden role)
Ability: His family and his hands will get better after playing cards.
Starting conditions: his family and cards in the next game
Professional que
Fujita Yasuko (hidden role)
unfit
Hidden attribute: the card is inclined to listen to many aspects with straight hands, and the card is fast with good hands.
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