Fortune Telling Collection - Zodiac Analysis - Greek ice-breaking game (2)
Greek ice-breaking game (2)
The first one: the magician turns into a stone [ice-breaking game]
Activity purpose:
Break the distance of interpersonal relationship through initial physical contact.
Through activities, students can improve their familiarity and integrate into the course in a short time.
Active equipment:
Indoor or outdoor flat ground can be used.
16 ~ 50 people, the number should not be small.
2 ~ 5 soft (or wool) safety balls (balls are slightly smaller than football, so it is best to master them with one hand).
Activity rules:
1. At first, a coach or student can voluntarily become a "magician" and get a ball to cast spells.
When the magician casts a spell, all the partners start to move to avoid it. As long as it is touched by a magician with a ball, it will turn to stone.
In order to avoid being attacked by magic, you must find another partner and sing a song in the same place hand in hand, which can form a protective cover, but if the song is repeated, it will be invalid and turn to stone.
Don't hook up with other people except to avoid the attack on the journey.
You can't run in the process, you can only walk at a brisk pace to avoid students colliding and falling.
6. A few minutes after the activity, the magician can change the way, turn the moved students into magicians and perform tasks for a ball.
Activity sharing:
Short warm-up activities are usually not shared, and the time should not be too long. The main purpose is to get students excited and participate in the activities.
Second: one dollar, two dollars [ice-breaking game]
Suitable target: people above 10.
Site Requirements: None
Nature of the game: breaking ice
Game time: 10 minute
Game operation:
1, depending on the ratio of boys to girls, for example, the ratio of boys is much larger than that of girls, and the ratio of girls is "2 yuan" and that of boys is "1 yuan"; If the proportion of girls is much larger than that of boys, girls will be regarded as "1 yuan" and boys as "2 yuan".
2. According to the amount of money said by the trainer, all students form corresponding figures, and those who do not form the required figures will be eliminated. For example, the trainer calls 7 yuan, and all the students form a group. The face value of all the people in this group should add up to 7 yuan. Students who do not form a group will be eliminated.
3. The rest continue to combine until 4-5 people. After the game, you can give prizes to the remaining people.
Third: promote [ice-breaking games]
Playing some small games between colleagues after work will not only help the emotional communication between colleagues, but also help to enliven the atmosphere in the office and enhance everyone's work enthusiasm.
Rules and procedures of the game
1. Let everyone come down and play with eggs.
It's up to the members to find a partner to guess boxing or any other game that can decide the outcome. The winner evolved into a chicken and could stand up.
3. Then the chicken and the chicken guess boxing, the winner evolves into a phoenix, the loser degenerates into an egg, and the egg and the egg guess boxing, and the winner can evolve into a chicken.
Continue the game and see who is the last phoenix.
Related discussion
What is the theme of this game?
abstract
1. This is actually a game with a small fight. In the process of guessing boxing, everyone can enjoy it. So this game is a typical game that can adjust the atmosphere, so that everyone can get familiar with each other and communicate better.
2. Games can help managers to turn the office into a more active and free place, and help members to play their creativity and enthusiasm, because a good environment can give people a good mood, and a good mood is the source of hard work.
Number of participants: All participants
Time: 15 minutes
Location: Unlimited
Props: None
Application: (1) Mutual familiarity at the beginning of communication.
(2) Used to create a pleasant and relaxed office atmosphere.
Fourth: painter [ice-breaking game]
Props: each group (5~6 people) has a large piece of white paper (not too thin) and two oily pens.
Step 1: Everyone presses his right hand on the paper, puts his wrist against the edge of the paper, and draws the outline of his hand with oil painting.
Step 2: In the blank of the outline of five fingers, please fill in the following contents in order from thumb to little finger.
Thumb: Your constellation.
Index finger: hometown (province)
Middle finger: length of service (0~2 years, A 2~5 years, B 5 years or more, C)
Ring finger: choose a hobby of your own.
Littlefinger: Do you have any travel plans for National Day? (Prepare to travel, fill in A, stay at home, fill in B)
Step 3: find two thumbs with the same content in your group to connect; Followed by the index finger, middle finger, ring finger and little finger with the same content, but there is no connection between different fingers with the same content (such as "A").
Step 4: Each person counts the number of threads in his hand, fill this number in the palm of his hand and sign your name.
End: Reward the students with the largest number of students without groups.
Fifth: the hunter hits the rabbit [ice-breaking game]
Game type: ice-breaking game
Suitable number of people: unlimited
Game props: None
Game steps:
1, please extend your right hand, clench your fist, and extend your index finger and middle finger to form a "V" shape (representing a rabbit), facing yourself; Then stretch out your left hand, clench your fist, and stretch out your thumb and forefinger to form the style of "S gun" (representing the hunter holding the S gun), facing yourself.
2. When the left hand (representing the S gun) is close to the right hand (representing the rabbit), the right hand should run and say, "Hunters chase, rabbits run; Hunters chase, rabbits run ",when running to the extreme side, the left and right hands rotate, that is, the left hand suddenly becomes a rabbit, and the right hand suddenly becomes an S gun (this game is to let everyone experience the reaction of quick switching between the left and right hands). Repeat until all students can change skillfully.
Sixth: attraction [ice-breaking game]
Game type: ice-breaking game
Suitable number of people: unlimited
Game props: None
Game steps:
1, the trainer asked, "Attraction"
The student replied, "What do you smoke?"
The trainer replied, "Suck the first female classmate in the third row!" "
2. According to the instructions of the trainer, all the students in the audience put their right hands on the shoulders of their neighbors to form one or several lines, which can extend to the objects or people pointed out by the trainer.
3. The trainer continues to ask: "Attraction"
The student replied, "What do you smoke?"
The trainer replied, "suck the teacher."
Then everyone will follow the above steps.
4. Trainers can choose everything in the classroom, such as air, ceiling and so on. If someone has no contact with others, trainers can punish them for their fun.
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