Fortune Telling Collection - Zodiac Analysis - How to add points to the dungeon siege of the Throne of the Painful Ninja?

How to add points to the dungeon siege of the Throne of the Painful Ninja?

I copied it on the video game bus. To tell the truth, it is not enough for you to reward 15 with the same Chinese-English comparison table, at least 200 points ~ but the following translation can also refer to ~ ~

Basic attribute

Name: Name

Life value: vitality, when vitality is 0, the character dies. The maximum health will increase with the increase of characters.

Endurance: It will determine the number of points added for each upgrade and the recovery speed for each rest. The ways to restore vitality are: rest, eating and using related magic. The initial vitality is half of the sum of strength and endurance.

Magicka: Magic value. Every time you use any magic, you consume magic points. The initial magic value is half of the intelligence point. Special races or constellations also have an impact on the maximum mana. Restore magic.

Valuable methods are: rest, eating and using related magic.

Fatigue: physical strength. The lower your physical strength, the harder it is for you to move. For example, the more you run, the lower your hit rate. Attacking with bare hands, running, fast swimming, swimming with weapons and jumping will all reduce physical strength. Walking, resting, eating and using related magic can restore physical strength. Maximum physical strength is determined by strength, endurance, agility and mental willpower.

Burden: Load, the maximum weight your body can bear (including the clothes you wear and the weapons you hold). Affect the speed of running and swimming, the speed of physical exertion. When you are overweight, you can't move at all (you should throw something away). The load point is five times your strength.

Grade: role grade

Race: Race (more on this later)

Class: occupation

Attribute: the basic attribute of human beings.

Strength: Strength determines how much you can carry at most, your physical strength, your initial vitality, and the damage you cause with weapons.

Related skills: (A) Armor, (blunt wear) blunt object, (axe) axe, (sword) long knife, (body stunt) acrobatics.

Intelligence: Intelligence determines a character's mana value and the effect of magic use.

Related attributes: (alchemy) alchemy, (enchantment) enchantment, (summoning) involution, (unlocking) security.

Willpower: Spirit affects the character's anti-magic ability and physical strength.

Related skills: destruction, transformation, mysticism, recovery.

Agility: Sensitivity affects a character's ability to hit and dodge, as well as his physical strength.

Related skills: (stealth) stealth, (light armor) light armor, (sniper) sharpshooter, (defense) block.

Speed: Speed determines the speed at which you move.

Related skills: (competitive), (dagger, one inch short, one inch dangerous, of course, the sooner the better) dagger, (unarmed combat) unarmed, (unarmed defense) unarmed.

Endurance: Endurance determines how much physical strength, vitality and vitality are improved and restored.

Related skills: (MediumArmor) medium armor, (HeavyArmor) heavy armor (spear)

Personality: Personality will affect NPC's attitude towards you.

Related skills: (flattery) eloquence, (commerce) commerce, (psychedelic) illusion.

Luck: Luck affects all your actions. Irrelevant skill

Skills: skills (described in detail later)

Reputation: reputation

Faction: Faction, the faction/trade union you belong to.

Birth sign: constellation

Bounty: Bounty depends on how much your head is worth.

Skills: (detailed skills)

Combat class:

1. Block: Defense, so that characters can use shields to resist enemy physical attacks. A successful defense can completely offset the enemy's attack effect. Related attributes: sensitive and agile.

2. Armor: Armor, this ability can make weapons and armor play the best role. The magic damage of weapons and armor will directly affect its effect. Related attributes: strength.

3.MediumArmor: Light armor enables the character to move and defend better when wearing light armor (such as chain mail and bone helmet). ). Related attributes: endurance.

4.HeavyAemor: Heavy armor enables the character to move and defend better when wearing light armor (such as real armor and steel armor). ). Related attributes: endurance

5. blunt wear: blunt, enhance the effect of using blunt objects (crutches, hammers, etc.). ). Related attributes: strength of strength

6. Long blade: long sword, which enhances the effect of using long sword weapons (big sword, long sword, mountain city, etc.). ). Related attributes: strength

7. Axe: Axe, which enhances the effect of using axe weapons (tomahawk, long axe, etc.). ). Related attributes: strength of strength

8. Spear: Spear enhances the effect of using spear weapons. Related attributes: patience: endurance.

9. Exercise: Exercise can make people move faster on land and underwater. Related attributes: speed: speed.

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Magic class:

1. Destroy: Destroy the system, which can be learned from destroying schools. Destroying magic can cause damage to creatures and undead, including elemental damage, normal damage, lowering defense, canceling the magic effect of the other side, and so on. Related attributes: mental willpower

2. Deformation: Deformation Department, which can be learned from Deformation College. Transfiguration magic can manipulate nature and change the properties of objects, including: underwater breathing, walking in water, jumping, flying, increasing load, locking, and making defensive walls (to resist physical attacks). Related attributes: spirit.

3. hallucination: psychedelic system, which can be learned from SchoolofIllusion. Psychedelic magic can control biological vision and thoughts, and its functions include blindness, paralysis, calmness, madness, discoloration and invisibility. Related attributes: Personalityi

4. Summoning: Summoning department, which can be learned from magic school. Summoning magic can control the minds of semi-creatures and magical creatures. You can summon creatures or undead from other worlds, and you can also summon weapons and equipment from other worlds. Related attributes: intelligence: intelligence

5. Mysticism: The Department of Mysticism can learn from Mysticism School. Mysticism can seal the soul in a gem, open the dimensional door, absorb or reflect magic, and has the function of clairvoyance. Related attributes: mental willpower

6. Rehabilitation: Rehabilitation system, which can be learned from rehabilitation schools. Restoring magic can heal life, break spells and protect magic. You can also adjust or absorb the strength, patience, intelligence and other attributes of the characters. Related attributes: spirit

7. Enchantment: the demonization department can be learned from SchoolofEnchent. Enchant system can create, use or enchant items. The higher the level of demonization ability, the greater the probability of success. Related attributes: intelligence: intelligence

8. Alchemy: Alchemy department, which can identify the magic of items. Usually, these items can increase the ability of other items, or treat diseases and change the attributes of characters. Related attributes: intelligence: intelligence

9. unarmed: unarmed defense can avoid or reduce the damage of the enemy without wearing armor. When this level is high, the defense ability without armor will be higher than that with armor. Related attributes: speed: speed

Stunt class

1. Steal: Steal/steal, so that people will not be found walking. Advanced stealth also affects your ability to steal from others. Related attributes: sensitivity (agility)

2. Acrobatics: The physical stunt is that you can jump farther and jump from a higher place without getting hurt. High-level special skills can make the character go where others can't go, and control his body to move in the direction he wants when he falls from the sky (cool). Related properties: strength a

3. Light armor: Light armor enables the character to move and defend better when wearing light armor, such as leather armor and cloak. Sensitivity (agility)