Fortune Telling Collection - Zodiac Analysis - How to play the flame heraldic echo raiders

How to play the flame heraldic echo raiders

Detailed description of echo playback

After all these years. . . I finally know. . . It turns out Thomas is actually a dragon. . Speechless, I thought it was a mass of sarcoma before. .

1. The new Dragon Shield is different from the FC version, so I lost countless times when I first started playing, and I felt that I couldn't get it. The difference in holding the ball lies in Slada's tactics of luring the enemy. Slada of FC can be lured by Pegasus and stuck on the periphery of the city wall. The action sequence is at the top of the enemy attack sequence! So it's convenient. Slada's echo can't be stuck. If there are no enemy units around, he just needs to get out of the first round position, then he will take the initiative to attack anywhere. However, the fun of this game lies in brains! This version of Slida will repeatedly enter the supply point to return blood! This is the key point (this method is not feasible in the original version, as long as the original version successfully fills up the blood volume once, he will have no brain attack until he dies! ) Of course, if you surround Slada's retreat, he will still fight you. . . Ha ha. (Supplement-It is actually Lei Xun, the sword of thunder, who has done the most harm to Dozhe. There is no need to cultivate any magic characters. . . . Because there is a key point, Duozhe will run away and Duozhe will be led to the periphery to grind blood. Once the route does not surround him and escape, you will lose at least one round of blood grinding, so you need this weapon to harvest. Duozhe can't be surrounded by multiple characters in the same place, and the fault tolerance is greatly increased, because Dorada repeatedly goes back and forth to replenish blood and improve your fault tolerance rate! )-anyway, I studied the method, and I have repeatedly opened the file 10 times, and failed once:)

2. Witches are interesting. The new witch is more lethal and easy to turn over. . . Because the attack position transmitted by the echo witch is very accurate, he can guarantee that the position he sends can attack you in this round, while the FC version of the witch transmission is completely chaotic, and this round may not attack you, and sometimes it will spread to strange positions. Ha ha.

3. The magic range of lightsaber has been increased from 2 to 3, and with the change of the Lord of the Rings, the mage with the range of 5 must be a mage who has the Lord of the Rings and can lightning or lightsaber, which means that lightsaber has become the farthest and most powerful spell among the wizards. This involves the strength of the sage's career. Many people will say that the sage is not easy to use or weakens the reply to HP, but it is not. After the sage has a new spell hit, the spell light arrow with low hit but farthest range and damage has a higher and more practical position! (This equipment has been greatly enhanced, and it will be restored to 5HP. Who is missing? Haha)-In fact, it is boring to discuss the strength of a professional brush. . .

4. Killing Long Dun's youngest son LV5- Bigulu won't let Jorda escape directly! The psychedelic forest is easier to walk! The secret ancestral temple is still there!

5. The range of all bows in 5.FC is forced to be 1-5. Different bows in FC have different ranges, so they are not so brainless. To calculate the range (it is said that the bow system in FC is indeed as strong as ever, and the range is far from saying that melee can also produce results! )

As for the modification of old equipment, you should be able to find information on the Internet. But to tell you something you may not know, the prayer ring has been weakened. FC's prayer ring can launch 100% killing effect with low blood volume. It has been withdrawn! Echo only retains the efficacy of saving the carrier. (There were two effects before! )-In addition, arum's Walsh will definitely trigger the fighting animation in FC! (But if you keep it, it is estimated that someone will scold you haha)-But small details pave the way for the image of a thing.

7. With the progress of the times, many enemies have learned the four great Asian magic ... (subverting the image of the mind ... but what should I say? )

8. The Sun, Moon and Meteor were originally three shots, which greatly strengthened the weak knight system of this work, but the two weapons after the change were too weak. This meteor is much stronger than the original one. Moonlight had a passive effect, but it became a stunt, which means there is no pursuit effect. So is the sun, the passive effect has been changed into a stunt, and it can't be chased.

9. In fact, the blood button of this spell is not a shortcoming, but only strengthens HP as a combat resource rather than just a fault-tolerant resource. (The change of this spell has the effect of attribute correction-especially the blood volume → although weakened). Individuals hate the unparalleled behavior in the first week. Echo has many ways and capital to brush HP, and the mage department is very powerful. If there is no blood button setting, even if you don't brush the cave, then in the first chapter, the mage will immediately.

10. Such a series with a long history and such an excellent production team let players experience the fun and effects (also a game between designers and players). Please let everyone know how hard a good work is, far more than what you see on the surface. You can say whether you like it or not, or you can rationally and maturely analyze whether you like it or not, instead of mindless accusations. Between you and me, there are too many ways for designers to play with you. None of these design teams who can live to this day is a vegetarian. All his designs are the effects he wants to present, not incompetence! )-Take World of Warcraft as an example. In the most powerful RAID design products of online games, everyone can appreciate the hardships experienced by players in land reclamation. Of course, these two are my favorite game series, but there is no more difference in designing aquatic products (playing with your aquatic products)!

Speaking of which, I want to say. An excellent game is a combination of big and excellent points.

1.1-In terms of scriptwriting, different people's experiences-age-preferences will have different effects. You should know that a story is not good or you don't like it now, but once you have experienced it, you may have a new understanding, instead of just saying that a story is unreasonable! You know, fictional stories are extracted from real stories by designers, while screenwriters design different storylines to present the restoration and re-creation of scenes at that time. The story he gave you is the story he wants to present. The person who listens to the story is to listen to the story and then understand and feel the emotional feelings he gives you. This is a process of enjoyment-not evaluation. (Since you want to comment on the areas that you are not good at, please have enough capital to act again or spit in a joking manner. This is the behavior of educated people) ~ ~ ~ Echo My own evaluation is quite good!

1.2—— In terms of music, I don't want to comment too much, but I can only say that it is excellent. Personally engaged in music art 15 years or more. If I talk too much, others may not understand and be interested. However, there is still something to say. Music is very subjective. Everyone can evaluate how much music likes them, but outsiders don't evaluate the quality of music production. Is it ridiculous for a person who can't tell the seven scales of nature to evaluate the output of aquatic products? Haha) ~ ~ ~ Echo I think the quality is very high!

1.3- Pictures, this aspect is really interesting, and it is a favorite aspect of everyone's evaluation, because it is intuitive and it is the easiest to change a person's most basic feelings. The style of painting is really different for everyone, and there will be likes and dislikes, but no matter which one, there will be excellent places. Please don't belittle the artist's standard in a general way, and like the painting style of your favorite characters! Limited by function and rough shape, everyone can feel it, but! ! ! ! Action is really a headache for this work, because it is not affected by any function, even the old version can be very appropriate and fit (although the excellent action design of the previous work is rough, the design is really excellent and worth remembering! The picture of an excellent game will not be restricted by any conditions of the content of this game work! (very sure)

In fact, I just mentioned these three points casually, and it would be terrible to analyze them, which is completely off topic, because there are too many fields of design. But as long as you know that the game is a process of enjoyment and experience.

X. About the difficulty of the game. This work is difficult to carry out freely. This difficulty does not mean the difficulty of choosing at the beginning (in fact, it is the strength of the enemy at the beginning). The difficulty is that the normal process can play a scene once, or it can repeatedly brush the blame to cultivate a powerful role. The difficulty lies in you rather than the work itself. In fact, this is my expectation that the system will continue to use the rumor system in the future. Such a system can greatly enhance the playability of the game! (I have to say that FC has cleared customs at least 50 times) This kind of game can be changed, depending on the difficulty of the players themselves, so that everyone can try different ways of playing again and again. Novices can brush monsters to enhance their strength and explore holes, and veterans can play chapter by chapter according to the previous ideas. This is the excellent effect of this system that I learned from FC rumors. Please don't confuse the difficulty of level design with other designs. ) also increases the fun and means of cultivating characters for players who like pits (especially for the equipment of this game). Although the equipment was originally designed for the convenience of players and novices-it ended up as a concave point (officially, everything is under control). . . Don't think he has a loophole for you. Although the official has locked in the growth of the characters in this scene, it still lets you know that the concave point is actually an interesting gameplay in a subtle way (this method does not make it easy for everyone to get in touch with novices, but it is easy for old players to find and use it for fun).

Although everyone wants to explain what to write, I also hope to bring help to everyone! (If you have the energy and time recently, I hope to bring you a complete and original echo checkpoint strategy and task evaluation, which does not brush, dent or borrow DLC under normal circumstances. )