Fortune Telling Collection - Zodiac Analysis - The whole process of the world in Isaac's confession

The whole process of the world in Isaac's confession

How to fight against the inner world in Isaac's confession? Some players may not be clear about it. Let's take a look at the whole process of customs clearance in Isaac's combination confession.

The whole process of the world in Isaac's confession

The following contents are only difficult (some results can be unlocked)

The premise of unlocking the inner world is to play a branch line (witness)

If there is a merger layer on the upper layer, look at the next layer after boss, and so on for multiple merger layers.

On the first floor, if you have beaten the witness, then pick a character you want to unlock, r start properly and hit the first floor normally. If you have extra keys or healthy blood (or you are a thief), you can choose the sewer (branch line) on the next floor.

The secret room of confession is harder to find than before (the problem of room layout). If you are not sure, you can keep the bomb properly.

Before the next floor, you can throw the extra ornaments in the boss room or the treasure room. We'll talk about it later.

If you choose the sewer on the second floor, it may become stronger (because there are props in the branch line? Props can be selected separately. If you play normally, you can still enter the sewer layer after playing boss.

It is worth mentioning that repentance is more difficult and the demon space is weakened. Many powerful props have been added to the Angel Room. If your blood volume is unhealthy and you open the demon room, you may not be able to enter the demon room (you may lose two dirty hearts) to ensure the stable opening of the angel room next time.

There are many old jewelry boxes or boss's rooms.

On the third floor, friends who don't take the branch line can play normally. There is nothing to pay attention to, just throw away the ornaments.

Friends who take the sewer can choose to enter the mirror of the branch line, and they can have an extra boss prop and maybe a baby knife.

There will be a mine door behind the boss, which needs two bombs, or you can go directly to the branch line if you have the strength and state to become stronger, otherwise you can go directly to the lower level.

The fourth floor, the normal route is normal, and you can enter the mine after the game.

Branch mines are usually drilled.

The jewelry should be lost.

The fifth floor,

Don't worry about the normal route If it is normal, the feeder can solve the puzzle and take the knife away (as an output prop)

At the end of this floor, there will be a door that needs two drops of blood to open. This door leads to the corrupt floor (witness or black mother). If you want to enter the inner world, don't go astray.

The normal lower layer of lost ornaments

On the sixth floor, there is a door directly above the starting room here.

This door needs to be opened with family photos or negatives (I heard that faded family photos can also be used as ornaments). Before entering the boss room (mother leg), you need at least one item (props, ornaments, cards, pills, etc. ) Have the transmission ability to beat mother's leg, take family photos or negatives and leave the boss's room.

If you can't find the transferred project, you can clean up the whole map. A picture on this floor will draw a skull with an X, and a "fool" will be lost when it is blown up.

Take any family photo or negative behind mom's leg, and leave the boss room with teleport props (if you drive br fast enough, you can also fuck a prop).

Go back to the starting room, close to the door above, and the door will automatically put a family photo or film to open and jump in.

The seventh floor,

After normal boss, there is only one prop called dad's notes in the boss room on this floor. After you get it, you are on your way home.

Back to the starting room, there will be a light beam leading upstairs, and after entering the light beam, you can go back upstairs.

On the next floor, you start from the boss room and return to the starting room. At this time, every ornament you left in the treasure room and the boss room will become a disposable consumable "red key fragment". When you hold it down, it will trigger a red key effect (creating a red room in a reasonable position). If it is not the first time to enter the inner world, you need to bring at least one piece of red key back to the first floor.

From the starting room on the first floor (where the key is introduced), it passes through the beam and enters Isaac's home. You will appear in Isaac's bedroom (with a sleeping bed and a box), and on the right side of the door is a small room that brushes things randomly.

In the middle is Isaac's living room, which leads directly to the right of the map. At the end of the corridor is mother's room. There is a purple box in mother's room. When you enter the inner world for the first time, you must refresh a red key. After that, my mother set up props, brushed the red key randomly, and returned to the corridor when she got the red key. A red door outline will appear in a symmetrical place on the corridor map of mom's bedroom. Use the red key or red key fragments to see the people in the room, and touch it to unlock it. (If you have unlocked the role, you are a dead manager. )

After unlocking the characters, go back to mom's bedroom, sleep in mom's bed, and go back to the living room near the TV to play the first BOSS-"Dogma" (also called dog mom or TV). In the first stage, only the TV itself will be hurt. After the second stage, an animation will be played, and at the end, the animation will give you a "dogmatic prop" (flying ability and restoring three souls).

After that, the game became a horizontal version, and the boss was the four horsemen of the apocalypse and the three-eyed horn. You can unlock the real ending after all the failures.

Additional explanation

If you meet a lovely boss (like a red fly) on the road, it will automatically run away after a while, not attacking it, giving you the initiative and unlocking achievements.

If you have unlocked the astrology room (get more than 3 constellation props in the same game), you can increase the appearance rate of the astrology room without entering the lower treasure room (1%+ the number of treasure rooms you skipped *20%), and then enter the treasure room when you come back.