Fortune Telling Collection - Zodiac Analysis - Silent Hill: An Introduction to Broken Memories?

Silent Hill: An Introduction to Broken Memories?

"Silent Hill: Broken Memories" Process Raiders \x0d\ Chapter 1 \x0d\ After getting off the bus, climb over the nearby iron gate, enter the opposite garage, and pass through several doors and rooms all the way to a place where you need to open the door yourself. Press A+B according to the prompt, then tear off the hook and pull the latch to the right to open the door. \x0d\ Go out into the street, turn left and walk into a clothing store. There is a answering machine on the counter to listen to some messages. Then, on the second floor of the back door, there are three models. You can open the dress in red on the right and find a key. You can open the door on the right side of the balcony, go down the balcony stairs to the opposite door, climb over the fence on the right and find it is a recreation area. You can find three cans behind one or two pickup trucks. Turn the middle one upside down and you will find that the key has fallen out. Then you can open the door behind the slide. Go to the street and turn left. You can see a bar. You can use your mobile phone after talking to the female boss. Later, you can find a toy in the cupboard of the bar. (When the cupboard is opened, it is a dart target. After you leave the bar, you can go back to the previous clothing store in the same way as before. When you go out, there will be a phone call on your mobile phone in the street. After you answer it, you will find it is your daughter, but you hang up without saying a few words. \x0d\ Then the streets will become very strange. They will all be frozen. When you enter a corner door, you will find monsters. When you come out, you will climb the fence to the opposite side. There will be many monsters on the road. You'd better turn off the flashlight at this time, otherwise it will be easily found by monsters. ) When you run away, you will open the door when you see the fence. Climb when you see the fence. On the way, some systems can temporarily avoid these monsters by opening the door indicated by the arrow. It's useless to hide in the state of being found. Run all the way to a yard and jump out of the swimming pool without water. There is a beam of red light in the middle. Pick a fire here, press the c key to use the monster, and you won't dare to get close. Pay attention to the time limit and make good use of it. Click the left key to view the map and flee to the place indicated by the red arrow. \x0d\ x0d \ Chapter II \ x0d \ You can find a box of cigarettes in the car first. When you get off (you can't get off without finding a cigarette), you can jump over the fence on the left and enter a room. You can find a key in the cupboard on the right at the door. Inside, after the key door went out, I found a tower in the Woods and a toy in the box below (the map is red). (In addition, there will be phone calls or text messages in some noisy places on the road. ) Go ahead and walk to another wooden house opposite. When you get in, climb out of the window and walk to the other end. (You can also come from the water pump room) \x0d\ Go straight to the wooden house at the end, find a dagger in the closet, and then go out and enter the living room drawer on the other side of the house, where you can find things like flashlights. When you walk out of the house through the back door, you will receive a phone call, and then cross the bridge directly to a car. You can see a phone number of 557243 behind the car. You can listen to some news when you dial, and then the door behind the house won't open, on the left. \x0d\ Where you need to go to Green X to open the map, it is best to get a torch. The most detour on the way to escape is the house in front of you when you get the torch. There are three doors, you can go out, but it is recommended to take the one on the upper right. \x0d\ You can stay safe temporarily when you come to the small room on the left side of the map. There are no monsters chasing you. You can find three ice sculptures here. Then you will receive a phone call, listen carefully to a piece of music inside, and then play the piano according to the prompts (I remember playing it in the order of 43 1 from left to right). After success, you will open a door. After crossing the bridge, you can find a butterfly specimen in the trunk of one or two red cars, then climb out of the window, drill an iron net through the cabin in front, and finally jump over another iron net, and you will receive a call. This chapter is over. \x0d\\x0d\ Chapter III \x0d\ Continue the scene reached in the previous chapter. Go ahead and see a row of houses. Go to the far left and open the window to get the key. After entering the next room, there is a picture on the wall of the corridor inside, which records a set of numbers to remember. There is also a phone number on the left wall. You can dial the phone number. \x0d\ Go out to the street, enter the fairyland shop on the right, enter the kitchen behind the counter, and you can find a doll in the refrigerator. Then you can jump to the second floor of the shop opposite. You can find a piece of amber in the heart-shaped pencil box on the left table. When you go downstairs to the street, you can dial the phone number of the club on the left wall of the door. \x0d\ After coming out, turn right, climb over the fence to the opposite side, and then enter the previous fairyland shop. Go out from the exit on the right side of the kitchen to the other side of the street, jump over the short wall opposite and enter the room from a window next to the white car on the left. Pay attention to the need to remove four nails from the window. You can find a badge in the closet in the back room when you go in. Go further inside and come to the big corridor. It turns out that this is a school. \x0d\ Go out of the corridor to the laboratory at the end on the right, and dissect the frog on the table to find the ring. After that, go to the art room on the left on the second floor of the door next to the podium. There are some works of art on the table on the right. First, study the pictures on the right and see their placement shapes. Then, put them away so that the shadow after lighting is the number 8465. Then, it is combined with the number 555 posted on the wall to form a telephone number 58558465. After dialing, you can open the door. (Look at the picture if you don't understand it) \x0d\ When you go out and go downstairs from the open door, you will see a shadow running by, and then you will receive a text message to check the picture above. Then you can find a ball in an unlocked cupboard opposite. Then there is a door that fans out of the gym on the right, but you need to enter the password on the right side of the door first. The code board says 1053, but it is incorrect. The correct password is 103 1. If you investigate carefully enough, you will actually be prompted that there are these numbers in the locker where you took the ball before. \x0d\ Open the door and go out into the opposite party hall, where you can enjoy the beautiful women singing. Later, in order to find her daughter, she was taken to an office. Before the investigation, the computer will prompt you to enter your password. First, click the password prompt below the password input field to answer the question. 1***, there are three questions. If you answer correctly, the password will be displayed. The password is SUNDAY45, but it seems that you can't enter the password directly. You must answer this question. The questions here seem random every time you enter the game, but if you study the answers carefully, you can find hints in the office. For example, you can know the baseball cap on the investigation bench that mentions baseball, and you can find the answer by mentioning the sports investigation trophy. ) Here are three problems I encountered, for reference only! \x0d\ 1, myonlytrue (four legs) friend? My four-legged friend? The answers are: \x0d\NICKY (the dog collar hanging on the opposite shelf is visible) \x0d\2. mystarsign? Not nonsense? My horoscope? \x0d\ The answer is: Scorpio (you can see from the calendar in the main hall that the number 1 1 month is circled, and11.12 belongs to Scorpio) \x0d\3. \x0d\ where I bid farewell to being single? The answer is: Hawaii (which can be seen in the wedding anniversary photo in the sideboard) \x0d\ After successfully accessing the computer, the scene will be frozen again. When you run all the way to the destination of Green X, you will see a door blocked by ice sculptures. When you go back, there will be three X positions on the map, all of which are the places you just passed. Sorry, I forgot how to do it here. I ran outside and got hung up by a monster, and the ice sculpture door opened automatically from the beginning. X0d\ After returning to the street, follow the beautiful singer all the way, enter a nightclub, go up to the second floor and find a key in the 1 bamboo basket in the left room, and then go downstairs. Another woman appeared and drove the protagonist away! \x0d\ After getting off the bus, come to the 1 bridge. The bridge is closed now. Go right, jump over the railing and climb the ladder to the management room. You can see a telephone number 55534 1 1 recorded in an iron cabinet. After the phone call, you will try to cross the bridge, but you hang up before the phone call is finished. After that, I will investigate the left joystick. Let's play around here first, and then I'll get a call. This time, I will prompt you to turn on the mechanism. Look carefully. In fact, just press the button on the left first, and then pull the button on the left when the red light flashes. When the blue light flashes, pull the middle button, the yellow light flashes, and pull the right button. Don't move anything that flashes green, wait for the next flash. (Simple red = left pole, yellow = right pole, blue = middle pole, green = motionless) After success, the bridge is connected! \x0d\ Later, when I am on the bridge, I will encounter ice again, and then I will sink into the sea with my car and people. At this time, I can hardly do anything here. I rolled down the window to let the water in. When the water is full, there will be monsters outside and letters will appear on the window glass. After that, the customs will automatically end. \x0d\ x0d\ Chapter IV x0d \ This custom was saved at first, but immediately. \x0d\ You can find some torches on the way to escape this time, so make good use of them. After arriving at the destination, it is a hospital, where you can find a radio. After receiving the call from the Iceman, the reconnaissance radio station will tune the frequency to 10 1.6, and the content can be heard. Mainly say the mobile phone number (posted on the Shanghai newspaper on the outer wall) 55588 1X, and then you can call this number. (X can dial a number at will) as long as you can receive it. \x0d\ At this moment, I went outside and met a Lisa. I followed her all the way to her house, and then I needed to get her medicine. The medicine is in the bathroom cupboard. There is also a music box in the bathroom. You can find the robe ring. ) Note that there are four medicine bottles. Open the lid and pour out the pills. After giving them to her, you can go through the customs. \x0d\\x0d\ Chapter 5 \x0d\ When you walk out of LISA's house on the left side of the street and walk to the parking lot of a shopping mall, you will receive a phone call from LISA. When I returned to Lisa's house, I found that Lisa committed suicide, and then the policewoman arrived and thought that the protagonist had killed her, and immediately became frozen. \x0d\ There will be monsters when you go out on the street, and you will meet Iceman when you run all the way to Green X, and there is a candy machine on the left. After answering the phone, pay attention to the tips on the mobile phone, then go back and look at the four colors of parrot's mouth carved on map X. (I shake the four colors of yellow, red, pink and purple, I don't know if it is random) When I come back, I shake out the candy of these four colors. \x0d\ Leave the parking lot after work and enter the pet shop on the left. You can find a roll of film on the shelf. Then jump over the fence and go out to the aisle through the yellow door at the back. You will see a black shadow running by. After opening the door at the end, it is a toy store. There is a train toy in it. When it starts and crashes, it will get a key and then you can open the door and go out. There is a password box with a toy dinosaur in it. You need to call the advertising phone number 5557325 on the wall and open it according to the prompt. ) \x0d\ After that, you can take the stairs to the second floor, the entrance and exit. You can go to the parrot sculpture and enter the gift shop next to it. There is a password door at the back. Then you can answer the phone and listen to the last two songs carefully. After that, you can investigate some greeting cards on the counter in the store. Two cards will play the music just now. Remember. \x0d\ After going out, go upstairs and enter the aisle door, and then go out and enter the opposite cinered game hall, where you can catch a doll and get on the toy machine. All the way through the projection hall, you can go outside and turn the iron net back into the street. \x0d\ Go to the end on the right and enter the pawnshop PSWNSHOP. You can get the key at the counter. Open the door and look for the ring at the pawnshop counter. Then I went upstairs to my house and saw my wife, but I was frozen at once. \x0d\ After walking down the long stairs outside the house, there is no end to the road. After jumping down and landing (so high ... you won't die), you will come to a corridor in a few steps. After entering the door on the second side of the corridor, you will come to a room with a TV. After going down the stairs, you will come to a maze scene as messy as an infinite cycle. Looking at the map here will not show your next destination, but you can only judge that you are desperate. Successfully ran to a dark corridor and then walked to the opposite door. After going out through N TV rooms, there is no road. Once again, jump off the cliff, and there will be a game title scene on the wall during the downstairs. After landing, you will find that this is a big space, but there are invisible walls around it, so you need to turn on the flashlight here. When you walk to the frozen wife with the light of a flashlight, the picture will switch to a cross corridor. As before, this place is an infinite cycle. Take two roads without cabinets to get torches, and then take the cabinets on the road. It is suggested that the cabinets on the road should be used as signs, and some of them should be pushed down and some should not be pushed down, so that it is easy to find the way, otherwise it will really turn dizzy. After I pass, I will go to my daughter's room, then lie on the bed and end this pass. \x0d\ x0d \ Chapter 6 \ x0d \ When I woke up, I found that beautiful singer was there, and then I got on the bus with her boyfriend. They quarreled in the car and left, and then I found a pen car in the car and went to the sewer. Go straight inside, and you can find a fish in the water pipe on the left side of the fork in the road. Shake it and you'll get a ring. Then I can get a call from my daughter not far away, open the door at the end and walk out of the sewer. (Turn right on the plate after opening the door) \x0d\ Go to the northwest of the street and enter a red gatehouse. You can find a pendant in the glass cabinet. When you open the red cloth at the back, you can find a secret door. After going out, you can enter the bar opposite and meet the girl who sings. If she blows, the customs will be finished! It's too short ... \x0d\x0d\ Chapter VII \ x0d \ Go to the amusement park on the right side of the street, climb in through the window on the left and find the key in the clothes hanging on the wall. After opening the door, I climbed over the fence on the right and came to a duck boat amusement park. (The castle on the left is where the opening photo was taken.) You will see the shadow again here, and then look for the shadow all the way. Finally, the shadow will break an ice door. After going out, I went outside to board the boat at the dock, and then ... \ x0d \ I climbed down from the boat and walked casually on the ice, with phone calls and text messages all the way. Later, when I met a monster, I didn't have to run away. I just let them freeze it after death, and then everything recovered and fell into the sea. When I was swimming in the sea, I pressed the B key and saw some strange pictures in the water. Finally, exhausted, I drifted ashore and was rescued by the policewoman. Later, I went into the opposite building. The game is over, see the ending.