Fortune Telling Collection - Zodiac Analysis - Hero selection and marksmanship practice watch pioneer advanced introduction

Hero selection and marksmanship practice watch pioneer advanced introduction

First of all, the opening:

As we all know, no matter what game it is, there will always be a version update to balance the mechanism of the game, so that some lonely heroes suddenly rise, and the rise of a generation of heroes represents the decline of some powerful heroes. As an ordinary player, I will follow the version, and I will play those strong heroes, because for me, all heroes are nothing more than the following: marksmanship, hand speed and speed. I can't be proficient in all the dishes, but the dishes I am proficient in must not be dishes, but must be masters, so I will change my hero pool according to the changes in the version. Anyway, it's good to have good technology. Moreover, the hero pool is an important part of enhancing my value for some particularly talented professional players! Well, I talk too much. I think my strategy is basically an ordinary player. What we need is how to improve our competitive level simply and quickly. The ultimate purpose of this paragraph is to tell you that you can't go wrong following the version. It's really hard to say whether this kind of thing is good or bad. Good, because it is possible that you stick to a hero that others don't like. In another version, he rises strongly, and you are better than others. That's not good, because blizzard dad will definitely weaken the hero you believe in in in a certain version! Ok, then follow me into my strategy teaching and learn and grow together!

Second, the top ten problems of water friends

1, Mao Mei, is this version still so strong? Is it necessary to continue playing?

A: Yes, Mao Mei is still very strong, especially in the case of 3 12 system. Now Mao Mei is still the highest ranked hero!

2. What is Mao Mei's current style of play?

A: Because the damage of Output 76 in this version has increased, people's understanding and fear of Mao Mei has also become stronger, which means that Mao Mei's version will be more fragile than before, so she likes this team very much. Now Mao Mei should try to fight behind the sledgehammer shield, unlike the previous version, which has no brain and head. This version mainly needs to use her Shift and E skills flexibly. She is also an essential auxiliary T for the big move cycle to achieve low-energy rubbing and high-energy injury.

I like single row and double row. What hero should I use to get the best score?

A: If you score in a single row, Mao Mei will be the first choice, followed by the heroes of Carry, such as Soldier 76, Anna and The Flash. If you score in a double row, it is best to combine combo. Last season, Mao Mei and Genji were the ideal combination. In this version, the suggestions are 76+ Anna, Mao Mei+Anna, Ji Fa+Mao Mei and Flash+Mao Mei. The most important thing is the overall situation. You two can only do combo points or big moves, but you still have to play the overall effect with your teammates. The significance of our double platoon is to adapt to the rhythm of teammates and drive the cooperation of the whole group.

4. Why can't I score? Always meet mentally retarded teammates?

A: There are many factors that make it difficult to score in this section, such as the increase of plug-ins and substitute training. Moreover, there are many difficulties such as rebuilding the empire, losing the team and blx teammates. As a result, it is more and more easy to blow up, and the more you fight, the less confident you are, and the more you can't fight! In fact, I summed up that my opponent is strong, only once in a while. There is no way to crush strength, it can only be stronger, and more often it is equal in strength. Then why are we still constrained by the other side when the strength is equal? Why can't you beat every wave? When there is a lineup opposite, we will try our best to communicate with our teammates, contain each other with other lineups, and even play mirror lineups. Don't deliberately blame your teammates. You can correct them and give them advice, but don't try to blame, spray them and educate them. Negative emotions will be contagious, which will lead him to give up the game directly or play negatively. Teammates should establish a good dialogue environment, and positive emotions will spread and be misplaced. This wave is still obscene, so don't put pressure on your teammate, because his performance will only be worse, because you may only meet him this time. If you waste all your energy on him, you will lose a room for growth. If he grabs the position you are good at, think more about your opponent and yourself. Why does the other party always grab the back row and how do they go? How much did they pay for this wave? How will they cope with the next wave? How are we going to fight? If we lose, which wave of mistakes will we make? What should I do next time I encounter that situation? Generally speaking, you should use your brain to play games, not your fixed ideas. If your own level improves, your score will also improve with your level!

5. Is soldier 76 more inclined to beat dough or sneak up on the back row?

A: Under normal circumstances, we must shrink behind the sledgehammer and Mao Mei. Because the strength and double flight of the current version of D.VA make it easy for the other side to ride on the face, so I prefer the front 76. In some specific cases, we can bypass the side and the back alone. Parkour 76 has a stable acceleration skill and can be displayed flexibly, so in some cases, such as King's Avenue, Defender and Point A, after being captured, for example, Nubani attackers rushed directly from the 1 floor to the opposite second floor to steal Anna or 76' s core auxiliary or output that can be lost instantly. These can be done under the specific circumstances that the other party's attention is positive. Of course, there are also many high platform positions suitable for soldier 76. In the future, I will specially make some jpg pictures to show you.

6. What is personal rhythm? What is team rhythm?

A: Personal rhythm contains many things. Simply put, it is your personal walking rhythm, shooting frequency, and avoiding walking. For example, the famous left-right jump in the past belongs to your personal rhythm, which is also commonly known as the habitual rhythm, and the rhythm of the team is that the offensive and defensive rhythms of six people are synchronized. For example, when we are going to attack, if one person drops first, it will disrupt the team's attack. Therefore, the attack time is prolonged. When defending, this wave was destroyed by the regiment, and when the other five of us came back to life, one teammate was knocked out. That's disconnection, which drags down the whole defensive rhythm. On the contrary, the attack is the same, and one person is always killed first. Then this wave of attack is basically difficult to continue, because it is still difficult to play under the condition of equal strength, so it is also important to keep up with the overall rhythm of the team, and we must pursue it.

7. What's the point of mastering personal rhythm?

A: It is of great significance. To master your own rhythm, you must consciously disrupt your walking rhythm. And consciously practice looking for someone else's personal rhythm, so that the other person can enter your rhythm, but he can't find your rhythm. Then you will kill each other very well and easily, and the other party will be very uncomfortable and even can't hit you. When you master his rhythm, you will feel how to hit him. That's not blindness, but he entered your rhythm. For example, when we play McRae's chicken, we get a very comfortable 3 shots and take them away. When chasing a hero, how to point and fight, then he will enter your rhythm, and you can fully understand his position. Then if we find a walking rule of the other person, it is easy to drive our alignment to stick to his rhythm, just like a gun.

8. When I play 76, I can't hit it as soon as someone gets too close or too far. Is there any way?

A: First of all, the factor that can't hit correctly is that the mouse speed is too fast, which leads to the inaccurate pointing of the mouse. The main problem is that the heart and hands are not stable enough and the attention is not enough. Don't panic when the enemy is near, keep calm and calm, and don't panic when you are near. When the opponent approaches, he should subconsciously judge whether he can hit it or not. If he can't beat him, he will decisively open the position and call his teammates in time. For example, a Genji cuts you with displacement. At this time, all you need to do is insert a stick and use Shift to open an empty position, so as not to let him be on your head, then he basically loses the possibility of killing you. Let's trick him into rebounding with the left key first, and then hit his foot or side with the right hand Grenade when he rebounds, which will hurt his AOE. PS: Don't think about hitting him with a Grenade unless you are sure. Then if two or more people come to cut you, don't struggle. Turn on Shift and run to the center of the queue or the nurse for protection. We must decide what to do next at once. Of course, if your usual accuracy is enough, then as long as we are not nervous, we can stabilize our alignment and adapt slowly. Psychological quality is also a very demanding requirement.

9. What hero should I practice? What hero suits me?

A: Many people are asking, what kind of hero am I suitable for? How can I play so well? First of all, we should choose a few heroes from the version requirements. For example, this season's Mao Mei, 76, Flash, Monk, Angel, Anna, Balu, D.va, Reinhardt and Orangutan are all heroes with high appearance rate, so we should select some heroes from them to practice. For example, we have experienced FPS games and can practice on a large scale. I think which of these heroes is more comfortable, instead of blindly taking the C position. Which heroes can make us feel comfortable, hit our psychological level, or have their own understanding and details when hitting him, then we will play with him and grab the core monument of our lives to practice heroes, instead of experiencing some heroes with low appearance rate in this version. In this way, we have deepened the pool of heroes and found the core monument hero of our life. Of course, our growth is certain!

10, when is the opportunity for soldier 76? Why can't I kill people?

A: When it comes to opening big opportunities, the first thing I want to talk about is the cycle of big moves. What is the cycle of big moves? The big moving period is the combination of our six specific heroes. After the distribution, the combo of two people's big moves can hit a wave of destruction. The specific assistance is the combo of the other side, which means using auxiliary skills to offset the cooperation of the other side's big moves. For example, we are a regular 3 12 lineup, sledgehammer, Mao Mei, Balu, 76, Monk and Anna, that is, Anna can use her own 76 to play combo, sledgehammer can collect a wave of group control skills, and her own Mao Mei and Balu also have a wave of combo skills. Then, we have three combo skills. Here's an example. In the first wave, a sledgehammer slams three local targets, which is a wave group. The subsequent big moves don't need to pay the price, so it's easy to get back. If there is any endgame, you can start the combo of 76+ Anna, and the next wave is the combo of Mao Mei+Baru. In the meantime, the sledgehammer has enough time to charge a lot of energy. The next wave, the sledgehammer is bigger, but in actual combat, the execution is sometimes not so strong, and there are many unexpected situations. However, as long as everyone has this idea, try not to put the big moves together, and it is enough to have a big move cycle.

All right, keep answering the opening opportunity of 76. The opening chance of 76 depends on the state of the target person who counteracts the damage. For example, if your opponent's sledgehammer shield is broken, or the D.va mecha is broken, you can make a big move in front, so that we can intuitively find the opponent's back row in the field of vision (the geographical position of driving is as high as possible, as the saying goes, standing high is right), and ensure that your blood stick is in a healthy state. Or if the other party can't kill you in time, you can turn it up. When it is turned up, it is self-aiming (grenades are also self-aiming). We can go a little slutty, don't be too honest and frank, because 76 doesn't have a headshot mechanism, so it's easy to get headshot without turning up 76. Also, it should be noted that don't turn up in front of each other with a sledgehammer.

Small chapter summary:

Among the top ten questions of water friends, some water friends once asked me. I specially answered my personal thoughts for you this time, hoping to help you. In fact, the most important thing is to think more. What did I play this time to kill many people? What are you playing this time? This is a big fire. What are my defensive positions that make my opponent feel uncomfortable? In short, it is thinking and trying. Ok, here are the most concerned gun training methods.

Third, the practice and requirements of marksmanship

With the gun, as the name implies, the bullet will always follow the target and stick to each other, thus producing a horrible output. So how can we practice following guns? Next, I will introduce the practice with a gun in several parts.

1, peripheral equipment

The most important thing for FPS players is a fixed mouse (I suggest you match some common competitive mice with your own palm size, and don't follow suit, because everyone's palm size is different, and the feeling of using it is different. I personally recommend an asymmetric mouse, which is suitable for various genres such as arm and wrist grasping and lying down. Fixed monitor (I don't have high requirements for the monitor, just 27 inches. Of course, fixed monitor will make us feel comfortable. It is inevitable that suddenly changing a monitor will affect your performance. It also takes a transition period to adapt to a monitor. It is recommended that you change the monitor of 144HZ conditionally. I heard that the picture fluency will be greatly improved. Fixed headphones (multi-channel, using stereo sound effects to achieve the purpose of listening and distinguishing, such as 5. 1 channel, 7. 1 channel, we can extract a position of the opponent through the footsteps heard by headphones and locate the target) Better configuration (to achieve a certain accuracy, you must first make your game picture smooth, and if it is not smooth, it is life, and then let the game play to 60FPS+.

2. Find your own mouse speed

There are always many people who imitate the mouse speed and game sensitivity of some anchors or professional players, but they can't achieve good results. Of course, we can find a range. If you look at the mouse speed too much, you should find that the DPI of most mice is between 1400~ 1600, and the game sensitivity is between 2~ 10, all of which are medium speed. We don't want to force ourselves to imitate each other deliberately, but we should find the mouse sensitivity that suits us. This method is not that complicated. First of all, we should give this game a positioning. The moving speed of the game characters in this game is not as fast as that of every hero in traditional FPS. Traditional FPS games have strict requirements on marksmanship, and the probability of being ambushed is very small. The probability that you need to suddenly turn around in time to destroy each other is very low. Then, you can completely seek stability. Adjust the mouse speed very low to achieve the goal of stabilizing the gun. In this game, each hero has different moving speed, many displacement skills, a wide range of target activities and many emergencies. So we need to speed up the mouse, so it must be fast and steady. We need to do two steps to find our feelings. 1: Find the most comfortable 188. When we move the mouse to an adaptive distance, when the rotation of the character is exactly 180 (of course, it is not necessary to be so accurate all the time, it is almost enough) and the mouse can quickly return to its original position to repeat this action, then congratulations, we have found our approximate mouse speed. 2. This method is to practice the accuracy of your micro mouse, which is equivalent to the stability when hitting a long-distance target. First, you can randomly find a fixed target, such as the target position of the training range. The mouse center moves slightly, deviating from the red bull's eye, and then pulling back to the red bull's eye. If you pull more each time, it means that the mouse is a bit fast, and less is a bit slow, and you have to find the feeling repeatedly. If the second method finds your own mouse speed, then we. The purpose is to achieve the most comfortable feeling of movement, and it is strange not to let you play anywhere. (My mouse DPI is 1500, and the game sensitivity is 4.92. All heroes are fixed. )

PS: I found that many people have different mouse speeds for each hero. Personally, it is not good, which will affect the muscle memory that we are looking for and practicing hard. If the medium-speed sensitivity finds its own touch, there is no need to deliberately increase its mouse speed. We can apply it to any environment and any hero. Why should we be tough to adapt to different sense of rotation?

3, a variety of practice methods

1) shooting range training, which is divided into static training and dynamic training. Static training is to stand in a fixed position and follow the walking robot to find the feeling, while dynamic training is to follow the robot when you walk left and right.

2) Advanced training of shooting range: stand on the second floor and shoot the robot downstairs, then rise to the third floor to shoot the robot downstairs to adapt to the attack movement at different heights, and then rise to attack the robot with any vision by stepping on the moving board.

3) Custom practice, which is a moving target practice method close to actual combat. At first, you can practice six simple 76 enemies and two Zen Yata in assault mode, and gradually strengthen yourself to six middle DJs, while the hit rate of middle DJs remains around 40-45, and you can also practice the accuracy of right-handed grenades.

4) My personal practice method is a bit strange, because when I practice, I like to close the UI (closing UI method: Alt+Z) to shoot the shooting range robot. I feel that I can practice my sense of alignment, that is, where my alignment is when the character sees it, and repeat different scenes to close the UI exercise.

5) Practice at any time. You can spray a spray paint on the wall while waiting for the opening, and walk around to aim at your spray paint. Moreover, many teammates on the offensive side are ADHD when waiting for the attack! We can use him as a moving target to practice following the gun.

6) Subconsciously and listen to the sound to identify the position. When you see the enemy with a red outline, you can subconsciously go straight to the main point. This is an exercise used to identify the enemy's position in a blind spot in actual combat, or in a place that is not easy to see at a distance. This requires a person to practice and customize with you, so that he can choose different heroes from different places or suddenly appear to give you a little harm. You should have heard his footsteps and the location of the injury in advance.

Small chapter summary:

There are many ways to practice, including every ranking, fast, arcade. These practical exercises are the most important. Let me tell you some general practice methods. It is your own business to practice or not, but you should remember that behind all the great gods, there are corresponding efforts! What we have to do next is to throw some, four points in a row, and throw some.

Four: accurate shooting

1, shooting mode

The shooting method affects the trajectory and final impact point of the bullet. This game has no recoil, but with the scattering of bullets, different shooting methods will have different effects. Shooting is divided into three different ways: point shooting, four-point shooting and even-point shooting. You can try the effect. 25 bullets were fired, and the impact point of the bullets was consistent with the alignment. The limit is a four-point shot. After shooting at four o'clock, a bullet was fired. The bullets scattered randomly in continuous shooting. Through this test, we know his shooting method. When facing different heroes in different scenes and different distances, we should master these three shooting methods flexibly. I always think that the most practical shooting method is four-point shooting. For example, we can shoot heroes in long-distance moving targets and small-medium-distance modes with four-point shots, while French eagles can easily shoot with four-point shots without angels and blood BUFF. When continuous shooting is suitable for shooting model heroes and close-range heroes, the free use of three shooting methods is the basis of accuracy and the hard condition for improving injuries.

2. Expectation and preview

As you probably know, pre-judgment is to judge the opponent's next position in advance, and to strike the opponent by knowing the flying speed of your bullet and the opponent's next position. You can customize the assault mode, adjust it to a CD-free state, and practice the predictive ability of the warrior 76. Anticipation applies to heroes (such as soldier 76, Zarija, crazy mouse, Shimada Hanzo, etc.), and preview refers to aiming at the place he wants to reach in advance when predicting the enemy's position.

3. Follow-up shooting

Tracking shooting means that your own moving rhythm follows the opponent's moving rhythm. When you reach a rhythm point, your aim can easily kill your opponent without any action. This is also part of your personal rhythm. It is very practical to find his walking rhythm to track the shooting. You can experience it in the actual combat of customized shooting range. Personal rhythm is mentioned above, so you can review it.

4. Throw it out and follow the gun

Throwing a gun is to throw it from a random point to another target point instantly, mainly depending on the sensitivity of the individual to the mouse. When our muscle memory is very skilled, the shooting rate of throwing guns will be very high. The advantage is that it is very ornamental, just as his disadvantage is that it is suitable for heroes who throw guns, such as Shimada Hanzo, the widow of McRae, who has a gun and is suitable for all heroes who have timely trajectory. He lies in stable output. Our alignment always moves with the movement of the target character. If friends who have encountered plug-ins should know the horror of firearms, it is not impossible to become a humanoid plug-in if we have enough reaction speed and mouse adaptability.

Small chapter summary:

The purpose of practicing guns is nothing more than improving personal strength, whether it is following guns, throwing guns, predicting, rehearsing, shooting methods, tracking shooting and so on. It is the most important thing to have your own set of understanding. I hope everyone who shoots this piece accurately can gain more or less, and encourage you!

Several key points:

1. Different offensive and defensive lineups will produce different offensive and defensive effects. There are more and more heroes in this version, so it is necessary to expand the hero pool.

2. The platform of Soldier 76 is very important to our own side. You need to know how to occupy a high platform in advance to ensure a terrain advantage.

3. Don't waste your skills without a happy ending. Before making a big move, ask your teammates' big moves first, and consider in advance whether the other party can directly join your big move. Rational use of big moves is the key to success.

4. Watch more live broadcasts and videos of your favorite heroes, and there will be unexpected gains. According to your subdivision, a slightly higher subdivision and your own subdivision are the biggest gains.

5. Play games with your brain, learn more, watch more and think more. There is no rigid routine in the game. The flexible use of every detail is the premise of becoming a great god.

6. Team games require one or more partners to practice cooperation with themselves. If the single row is not crushed by strength, it can only be scored by luck.

7. Have a good attitude. Playing games is for fun. Don't blow your mind just because of a teammate. That will only make your game more bumpy and not worth the loss.

Summary:

With the development of time, the average level of players has also improved significantly. If you want to stand out, you have to pay more than others, and you have to pursue a higher level and level, so that you can get girls and make people look up.