Fortune Telling Collection - Zodiac Analysis - X360 Ancient Scroll Essence 4: Annihilation
X360 Ancient Scroll Essence 4: Annihilation
Basic operation
Key activation/confirmation
B key log menu/abort
X key to raise/retract weapons.
Y bond jump
LT key block
LB key grab
RT key attack
RB bond application
Move/(press) the left joystick to switch the stealth mode.
The right rocker rotates the viewing angle/(press) to switch the first or third person viewing angle.
Waiting in the background
Start tentative/system menu
I. Detailed explanation of the role-playing system
Friendly Reminder
Perhaps for some players who have little contact with American RPG, even if you read the following content carefully, you will still be confused. Then all you need is to open X360, choose any default occupation and go straight to the game-nothing is faster and more effective than learning in the game. After a period of practice and setbacks, come back to see this strategy, I believe you will understand. This is also the beginning when you really start to enjoy this book!
Skill core system
"Annihilation" takes the series "skills as the core" to the extreme, and everything revolves around skills. So please firmly establish the concept of "skills first" from the beginning. Each character in the game has seven basic attributes, ranging from 0 ~ 100. All the startup abilities of a default character are 50, with slight differences in rewards and punishments according to race and gender. Except luck, the other six basic attributes all correspond to three skills, totaling 2 1 skill. Skill proficiency is a specialization level every 25 points (table 1). After promotion to the next level of specialization, players will gain additional abilities (skill allowance, see the specific description of each skill).
Table 1
Skill points skill specialization level
0-24 year old novice
Apprentices aged 25-49
Veterans aged 50-75 (skilled workers)
76-99 years old expert
100 master
Players should choose seven skills as the main skills, and the rest are secondary skills. The starting value of the main skill is 25 points, and the promotion is faster; The starting value of the second-level skill is 5 points, and the promotion is slow. No matter which seven skills are selected as the main skills, these 2 1 skills can be improved normally through training. The way to improve your skills in the game is to completely simulate real life-that is, to use it constantly. For example, if you keep fighting with a sword, your sword weapon skills will naturally improve. Skills can be divided into three categories according to their uses: fighting, magic and thieves (each skill is marked by "fighting", "magic" and "stealing"). Players can choose specialization when creating a character, and all skills in this category will receive an initial reward of+10.
Upgrade mechanism
Skills not only endow the role with more abilities by improving the level of specialization, but also determine the upgrade of the role and the upgrade of the basic attribute value. Seven main skills are improved by 10 points, and the role level is improved by one level (the screen prompts that you must go to bed to complete the upgrade). When upgrading a character, players can also choose to increase the values of any three basic attributes, depending on the points of the three skills promoted by the basic attributes.
Table 2
3 skill total promotion corresponds to basic attribute bonus
0 + 1
1-4 +2
5-7 +3
8-9 +4
10 +5 or more
From this, we have clarified this mechanism: improving skills means improving the level and basic attributes of characters.
The next step is complicated. The level of monsters and trophies in Annihilation will increase with the level of players (called the level scaling system). This design greatly improves the challenge and interest of the game, but it also has a serious impact on the gameplay: if the player lists the most commonly used skills as the main skills, the role will be upgraded quickly, but the basic attributes will not be added enough. Soon, those seemingly high-ranking but weak characters can no longer survive in the face of strong enemies. In order to survive, players must adopt a full upgrade strategy: every upgrade should try to ensure that the basic attributes are full by 5 points-that is, the three skills related to attributes are improved by more than 10 points (Table 2). Remember that when the main skill rises by 10, the role will be upgraded, so the focus of controlling the upgrade falls on the auxiliary skill. Only the minor skills have been practiced, and they are ready to upgrade, and then practice the main skills.
Character creation
According to the above analysis, the practice of upgrading the role as soon as possible in other RPGs can only suffer the consequences in annihilation. The only solution is to create a clear-cut role from the beginning, allocate primary and secondary skills, and plan the upgrade route. When creating a role, you must decide the following elements:
Character: race+occupation (specialty +2 major attributes +7 major skills+minor skills)+birth sign.
Players must first estimate what kind of role they want to be-a pure meat shield warrior, a magic swordsman with both martial arts and magic, or a magic-assisted assassin-and then start building according to race and master skills. (The "occupation" in this work is just a name, that is, the general name of skill combination, which has no practical effect. )
Race determines the most basic development direction of characters. Warrior race: Red Guards, Nord, Imperialists, Orcs; Mage type: Brighton, dark elf, high elf; Thief type: wood elf, tiger man; Yalong people are suitable for wizards and thieves.
The principle of selecting master skills is: put controllable skills into master skills, and try to distribute master skills corresponding to six attributes equally; Put uncontrollable (such as sports skills that will grow when walking). ) and the most commonly used skills into secondary skills. Finally, small skills are finally strengthened with expertise and birth sign correction, so that practical skills are not too weak.
It should be noted that the effects of many skills can be substituted for each other. For example, it is also a treasure chest, which can be used to unlock skills or change spells. What skills to use depends on the ability and development direction of the character, so you should make the characters you create cover as many abilities as possible, so that you can be versatile in future adventures and avoid the situation that a certain skill is too low to cope with.
Finally, we should emphasize the concept of "skill first" and always remember that what you can and can't do in the game is determined by skill. For example, in the mage profession, the spells in annihilation are not graded. As long as you can learn, you can vote. As long as you vote, you succeed (there is no failure judgment), and the final effect is determined by your skills. After creating a role, remember to constantly check the skills of the role during the adventure and control the pace of upgrading.
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