Fortune Telling Collection - Zodiac Analysis - The later game of jungle melee
The later game of jungle melee
1. attack speed flow: more skill bursts brought by high attack speed. (You are the fish in front of me) Heroes are: captain, silence, killing, (both 1.3). Medivh (1.4). Crazy 1.2, this hero is too scum, because the intelligence is long-range, it is harmless to retype, and the physical output is not enough. Standard skill: After the game: endure (evil) crushing and slamming to escape the command of division and focus. This skill is the highest output mode. On the one hand, it can bring more skills through high attack speed, on the other hand, it is strange and crowded in the later stage, and splitting can be crowded instantly. Especially when playing boss, chop the person killed by boss, or chop others or boss with multiple boss. More efficient. The only one that can't compete with the sputtering stream in the later stage.
2. Sputtering type, commonly known as vampire type, represents mysterious panda, Kung Fu panda, Gao Fushuai, Guangdong D and Niutou. It is characterized by fast blood return speed and high blood return efficiency. As you can imagine, when the output in the later stage is almost the same, and the attributes are similar, if a person 1 s returns more than 2,000 blood, and a person can hardly suck blood or return a small amount of blood, what impact will it have on A? Many netizens have responded that this type of hero has a high probability of being hit hard in the later stage, which is actually right! This kind of hero's characteristic sputtering actually ignores evasion. To be precise, 30% of physical attacks cannot be avoided. In other words, pounding is not affected by evasion. The late probability can still reach 15%. The only drawback is that this attack is a physical attack, and the target armor is calculated. The crit probability of a general hero is 15%, and the evasion level is 70%, so the probability of being hit hard is 15%*30%=4.5%. Relatively speaking, the reason why you feel that the punching of sputtering heroes is particularly easy to come out!
The high-explosive period of this kind of hero is that the strength is above 400 and the agility is above 220. Standard collocation skill (thigh flow): lasting crushing and slapping, candid shooting and slapping to avoid corrosion, this skill is the strongest one-on-one skill. The higher the attribute, the greater the advantage. Defensive collocation (turtle flow): Endure crushing, focus on hard hitting, stealing and avoiding hard hitting. This skill is more resistant when the opposite side focuses on corrosion, and the blood return speed is faster.
Flexible collocation (obscene flow): Long-term rolling focuses on corrosion and smashing to avoid stealing. This skill can be picked up when it hits the corrosion with a higher attribute than itself 100 to 200. The disadvantage is that you can't take advantage of blood transfusion. The advantage is that it can fight and resist, and it is mild. Reasoning: this kind of hero belongs to the late hero, the main reason is that the early attack speed is slow and the attribute is low, which does not show his advantages. The aura that must be matched in the later stage is a powerful blow. Except the attack interval of tauren is 1.88, all other heroes are 1.78. Tauren attack distance 150 yards, other 600 yards.
3. The remote splitting type is a remote hero who can learn splitting skills. Heroes are Marion machine guns, muskets (blue), orc wizards and exorcists. Why long-range diversion, not melee? The main reason is that the remote split stream can start splitting at the distance of 150 yards in advance, and split the distance of 350 yards behind the main target into an angle of 180 degrees. Walking can be better divided, and at the same time, it can be pounded 600 yards in advance and crushed within 550 yards. When the attributes are similar, you will be hit 1 time, and you will spend 4000 less blood. Attack speed ranking NO 1. Machine gun 1.68 (attack distance is about 400 yards), NO2. Ghost exorcist = orc wizard (attack interval 1.7) (attack distance 600 yards), NO3. Musket 1.75 (attack distance 600 yards). From the analysis of the data, we can see that the long-range power is better than the agile long-range splitting, mainly because the attack distance is long, and secondly, the attributes can be transferred to the power to increase the physical output, thus transforming it into the output of the Rubik's cube. Standard skills (violent flow): endurance (evil: can return blood), split attribute, attack, corrosion, storm and dodge, so collocation mainly needs level suppression, or killing with special teammates, so collocation can be level suppression, corrosion killing, or highly concentrated split death. Either with your teammates, split up and hold a group opposite. After the attribute is high, you can learn a skill of stealing high match (growth inhibition flow): when the star is full early, or when the attribute is high, you can not attack or rise. The collocation is durable (evil) flapping, chopping, erosion (thick), pressing and avoiding flapping. Because long-range segmentation and heavy attack are all Rubik's cube attacks, which can cause full damage. Advantages: It can bring twice the output through high division of labor, and it is invincible in team battles. Weakness: the ability to return blood is weak. This output is higher. Reasoning: If the sputtering stream is the king of individual soldiers, then the long-range splitting stream is the antiaircraft gun of team battle.
The later stage is also a turning-over period. Choosing a good hero and a good skill set is also a skill. By melee invincible 1 1, battle platform has 1.26 and 1.24BS, Tencent battle platform has1.3/and 1.30, and Fang Hao has 65430.
In addition, there are many versions distributed in 1 1 battle platform and battle platform, Fang Hao, such as: Jungle Melee V 1.26q-3s, Jungle Melee Passion, Jin Yong Jungle Melee, Jungle Melee Talent, Jungle Melee 3rd Anniversary, Zodiac and DOTA2 Dark Jungle Melee.
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